# Leveraging Gaze and Set-of-Mark in VLLMs for Human-Object Interaction Anticipation from Egocentric Videos

arXiv: https://arxiv.org/abs/2604.03667 · HTML: https://mlsanity.com/paper/2604.03667/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 46 references that are in the map.
- First posted on arXiv 4 Apr 2026.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [Rolling-Unrolling LSTMs for Action Anticipation from First-Person Video](https://mlsanity.com/paper/2005.02190/) (2020)
- [HD-EPIC: A Highly-Detailed Egocentric Video Dataset](https://mlsanity.com/paper/2502.04144/) (2025)
- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [The MECCANO Dataset: Understanding Human-Object Interactions from Egocentric Videos in an Industrial-like Domain](https://mlsanity.com/paper/2010.05654/) (2020)
- [In the Eye of the Beholder: Gaze and Actions in First Person Video](https://mlsanity.com/paper/2006.00626/) (2020)
- [Next-Active-Object prediction from Egocentric Videos](https://mlsanity.com/paper/1904.05250/) (2019)
- [Visual Prompting in Multimodal Large Language Models: A Survey](https://mlsanity.com/paper/2409.15310/) (2024)
- [Omnia de EgoTempo: Benchmarking Temporal Understanding of Multi-Modal LLMs in Egocentric Videos](https://mlsanity.com/paper/2503.13646/) (2025)
- [Interaction Region Visual Transformer for Egocentric Action Anticipation](https://mlsanity.com/paper/2211.14154/) (2022)
- [MECCANO: A Multimodal Egocentric Dataset for Humans Behavior Understanding in the Industrial-like Domain](https://mlsanity.com/paper/2209.08691/) (2022)
- [PALM: Predicting Actions through Language Models](https://mlsanity.com/paper/2311.17944/) (2023)
- [EgoLM: Multi-Modal Language Model of Egocentric Motions](https://mlsanity.com/paper/2409.18127/) (2024)
- [StillFast: An End-to-End Approach for Short-Term Object Interaction Anticipation](https://mlsanity.com/paper/2304.03959/) (2023)
- [Summarize the Past to Predict the Future: Natural Language Descriptions of Context Boost Multimodal Object Interaction Anticipation](https://mlsanity.com/paper/2301.09209/) (2023)
- [Multimodal Future Localization and Emergence Prediction for Objects in Egocentric View with a Reachability Prior](https://mlsanity.com/paper/2006.04700/) (2020)
- [Learning from Observer Gaze:Zero-Shot Attention Prediction Oriented by Human-Object Interaction Recognition](https://mlsanity.com/paper/2405.09931/) (2024)
- [Generative Adversarial Network for Future Hand Segmentation from Egocentric Video](https://mlsanity.com/paper/2203.11305/) (2022)
- [ENIGMA-51: Towards a Fine-Grained Understanding of Human-Object Interactions in Industrial Scenarios](https://mlsanity.com/paper/2309.14809/) (2023)
- [Multimodal Large Models Are Effective Action Anticipators](https://mlsanity.com/paper/2501.00795/) (2025)
- [Anticipating Next Active Objects for Egocentric Videos](https://mlsanity.com/paper/2302.06358/) (2023)
- [Novel Diffusion Models for Multimodal 3D Hand Trajectory Prediction](https://mlsanity.com/paper/2504.07375/) (2025)
- [From Pixels to Graphs: using Scene and Knowledge Graphs for HD-EPIC VQA Challenge](https://mlsanity.com/paper/2506.08553/) (2025)
- [Ego-EXTRA: video-language Egocentric Dataset for EXpert-TRAinee assistance](https://mlsanity.com/paper/2512.13238/) (2025)
- [Optimizing Multimodal LLMs for Egocentric Video Understanding: A Solution for the HD-EPIC VQA Challenge](https://mlsanity.com/paper/2601.10228/) (2026)

## Built on by (most cited first, 2 of 2)

- [EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation](https://mlsanity.com/paper/2605.18214/) (2026)
- [G3Ego: Gaze-Guided Graphs for Egocentric Action Understanding](https://mlsanity.com/paper/2608.20157/) (2026)

## Abstract (arXiv)

The ability to anticipate human-object interactions is highly desirable in an intelligent assistive system in order to guide users during daily life activities and understand their short and long-term goals. Creating systems with such capabilities requires to approach several complex challenges. This work addresses the problem of human-object interaction anticipation in Egocentric Vision using Vision Large Language Models (VLLMs). We tackle key limitations in existing approaches by improving visual grounding capabilities through Set-of-Mark prompting and understanding user intent via the trajectory formed by the user's most recent gaze fixations. To effectively capture the temporal dynamics immediately preceding the interaction, we further introduce a novel inverse exponential sampling strategy for input video frames. Experiments conducted on the egocentric dataset HD-EPIC demonstrate that our method surpasses state-of-the-art approaches for the considered task, showing its model-agnostic nature.
