# Delayed homomorphic reinforcement learning for environments with delayed feedback

arXiv: https://arxiv.org/abs/2604.03641 · HTML: https://mlsanity.com/paper/2604.03641/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 38 references that are in the map.
- First posted on arXiv 4 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 16 of 16)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Humanoid Parkour Learning](https://mlsanity.com/paper/2406.10759/) (2024)
- [Control of a Quadrotor with Reinforcement Learning](https://mlsanity.com/paper/1707.05110/) (2017)
- [A Benchmark Comparison of Learned Control Policies for Agile Quadrotor Flight](https://mlsanity.com/paper/2202.10796/) (2022)
- [Delay-Aware Model-Based Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/2005.05440/) (2020)
- [Setting up a Reinforcement Learning Task with a Real-World Robot](https://mlsanity.com/paper/1803.07067/) (2018)
- [Acting in Delayed Environments with Non-Stationary Markov Policies](https://mlsanity.com/paper/2101.11992/) (2021)
- [Continuous MDP Homomorphisms and Homomorphic Policy Gradient](https://mlsanity.com/paper/2209.07364/) (2022)
- [At Human Speed: Deep Reinforcement Learning with Action Delay](https://mlsanity.com/paper/1810.07286/) (2018)
- [Boosting Reinforcement Learning with Strongly Delayed Feedback Through Auxiliary Short Delays](https://mlsanity.com/paper/2402.03141/) (2024)
- [Policy Gradient Methods in the Presence of Symmetries and State Abstractions](https://mlsanity.com/paper/2305.05666/) (2023)
- [Variational Delayed Policy Optimization](https://mlsanity.com/paper/2405.14226/) (2024)
- [Reinforcement Learning via Conservative Agent for Environments with Random Delays](https://mlsanity.com/paper/2507.18992/) (2025)

## Abstract (arXiv)

Reinforcement learning in real-world systems often involves delayed feedback, which breaks the Markov assumption and impedes both learning and control. Canonical augmentation-based approaches cause state-space explosion, which imposes a severe sample-complexity burden. Despite recent progress, state-of-the-art augmentation-based baselines either mainly alleviate the burden on the critic or rely on non-unified treatments for the actor and critic. In this study, we propose delayed homomorphic reinforcement learning (DHRL), a framework grounded in MDP homomorphisms that defines a belief-equivalence relation over the augmented state space to collapse control-redundant augmented states. In principle, this yields exact abstraction under deterministic dynamics and approximate abstraction under stochastic dynamics, enabling both the actor and critic to benefit from a structured abstraction mechanism. In finite domains, exact abstraction preserves optimality and recovers the delay-free sample-complexity order, whereas approximate abstraction admits a value-loss bound on the resulting policy. For continuous domains, we introduce deep delayed homomorphic policy gradient (D2HPG), a deep actor-critic instantiation of the DHRL framework. Experiments on continuous-control tasks in MuJoCo show that D2HPG outperforms strong augmentation-based baselines.
