# Multi-Robot Multi-Queue Control via Exhaustive Assignment Actor-Critic Learning

arXiv: https://arxiv.org/abs/2604.03605 · HTML: https://mlsanity.com/paper/2604.03605/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 19 references that are in the map.
- First posted on arXiv 4 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 7 of 7)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Queueing Network Controls via Deep Reinforcement Learning](https://mlsanity.com/paper/2008.01644/) (2020)
- [RL-QN: A Reinforcement Learning Framework for Optimal Control of Queueing Systems](https://mlsanity.com/paper/2011.07401/) (2020)
- [Efficient Reinforcement Learning for Routing Jobs in Heterogeneous Queueing Systems](https://mlsanity.com/paper/2402.01147/) (2024)
- [Score-Aware Policy-Gradient and Performance Guarantees using Local Lyapunov Stability](https://mlsanity.com/paper/2312.02804/) (2023)
- [A Novel Switch-Type Policy Network for Resource Allocation Problems: Technical Report](https://mlsanity.com/paper/2501.11136/) (2025)
- [Exhaustive-Serve-Longest Control for Multi-robot Scheduling Systems](https://mlsanity.com/paper/2509.25556/) (2025)

## Abstract (arXiv)

We study online task allocation for multi-robot, multi-queue systems with asymmetric stochastic arrivals and switching delays. We formulate the problem in discrete time: each location can host at most one robot per slot, servicing a task consumes one slot, switching between locations incurs a one-slot travel delay, and arrivals at locations are independent Bernoulli processes with heterogeneous rates. Building on our previous structural result that optimal policies are of exhaustive type, we formulate a discounted-cost Markov decision process and develop an exhaustive-assignment actor-critic policy architecture that enforces exhaustive service by construction and learns only the next-queue allocation for idle robots. Unlike the exhaustive-serve-longest (ESL) queue rule, whose optimality is known only under symmetry, the proposed policy adapts to asymmetry in arrival rates. Across different server-location ratios, loads, and asymmetric arrival profiles, the proposed policy consistently achieves lower discounted holding cost and smaller mean queue length than the ESL baseline, while remaining near-optimal on instances where an optimal benchmark is available. These results show that structure-aware actor-critic methods provide an effective approach for real-time multi-robot scheduling.
