# Vocabulary Dropout for Curriculum Diversity in LLM Co-Evolution

arXiv: https://arxiv.org/abs/2604.03472 · HTML: https://mlsanity.com/paper/2604.03472/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 65 references that are in the map.
- First posted on arXiv 3 Apr 2026.

## Builds on (most cited first, 30 of 46)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [Challenging BIG-Bench Tasks and Whether Chain-of-Thought Can Solve Them](https://mlsanity.com/paper/2210.09261/) (2022)
- [Solving Quantitative Reasoning Problems with Language Models](https://mlsanity.com/paper/2206.14858/) (2022)
- [What Disease does this Patient Have? A Large-scale Open Domain Question Answering Dataset from Medical Exams](https://mlsanity.com/paper/2009.13081/) (2020)
- [OlympiadBench: A Challenging Benchmark for Promoting AGI with Olympiad-Level Bilingual Multimodal Scientific Problems](https://mlsanity.com/paper/2402.14008/) (2024)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [Does Reinforcement Learning Really Incentivize Reasoning Capacity in LLMs Beyond the Base Model?](https://mlsanity.com/paper/2504.13837/) (2025)
- [Beyond the 80/20 Rule: High-Entropy Minority Tokens Drive Effective Reinforcement Learning for LLM Reasoning](https://mlsanity.com/paper/2506.01939/) (2025)
- [Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models](https://mlsanity.com/paper/2401.01335/) (2024)
- [The Entropy Mechanism of Reinforcement Learning for Reasoning Language Models](https://mlsanity.com/paper/2505.22617/) (2025)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [The Vendi Score: A Diversity Evaluation Metric for Machine Learning](https://mlsanity.com/paper/2210.02410/) (2022)
- [R-Zero: Self-Evolving Reasoning LLM from Zero Data](https://mlsanity.com/paper/2508.05004/) (2025)
- [Spurious Rewards: Rethinking Training Signals in RLVR](https://mlsanity.com/paper/2506.10947/) (2025)
- [Show Your Work: Improved Reporting of Experimental Results](https://mlsanity.com/paper/1909.03004/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Adding Error Bars to Evals: A Statistical Approach to Language Model Evaluations](https://mlsanity.com/paper/2411.00640/) (2024)
- [Artificial Hivemind: The Open-Ended Homogeneity of Language Models (and Beyond)](https://mlsanity.com/paper/2510.22954/) (2025)
- [General-Reasoner: Advancing LLM Reasoning Across All Domains](https://mlsanity.com/paper/2505.14652/) (2025)
- [RL on Incorrect Synthetic Data Scales the Efficiency of LLM Math Reasoning by Eight-Fold](https://mlsanity.com/paper/2406.14532/) (2024)
- [SPICE: Self-Play In Corpus Environments Improves Reasoning](https://mlsanity.com/paper/2510.24684/) (2025)
- [Jointly Reinforcing Diversity and Quality in Language Model Generations](https://mlsanity.com/paper/2509.02534/) (2025)
- [Learning Action Representations for Reinforcement Learning](https://mlsanity.com/paper/1902.00183/) (2019)

## Built on by (most cited first, 1 of 1)

- [Scaling Self-Play with Self-Guidance](https://mlsanity.com/paper/2604.20209/) (2026)

## Abstract (arXiv)

Co-evolutionary self-play, where one language model generates problems and another solves them, promises curriculum learning without human supervision. The promise breaks down early in practice. The proposer converges to a narrow distribution of problems that satisfy the reward function, and the collapsed curriculum teaches the solver little, stalling the loop. We introduce vocabulary dropout, a lightweight intervention that randomly masks the proposer's output logits during both policy training and curriculum generation. The mask is hard and non-stationary, so the proposer cannot lock into fixed token sequences. Training Qwen3-4B and Qwen3-8B on mathematical reasoning via R-Zero, vocabulary dropout sustains proposer diversity throughout training across lexical, semantic, and functional measures, and improves the solver by an average of +4.4 points at 8B with the largest gains on competition-level benchmarks. Explicit action-space constraints, filling the structural role that game rules fill in classical self-play, can keep co-evolution in language productive. Vocabulary dropout is one simple way to impose them.
