# Learning Additively Compositional Latent Actions for Embodied AI

arXiv: https://arxiv.org/abs/2604.03340 · HTML: https://mlsanity.com/paper/2604.03340/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 63 references that are in the map.
- First posted on arXiv 3 Apr 2026.

## Builds on (most cited first, 30 of 49)

- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning](https://mlsanity.com/paper/2202.02005/) (2022)
- [UniVLA: Learning to Act Anywhere with Task-centric Latent Actions](https://mlsanity.com/paper/2505.06111/) (2025)
- [AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems](https://mlsanity.com/paper/2503.06669/) (2025)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasets](https://mlsanity.com/paper/2109.13396/) (2021)
- [The EPIC-KITCHENS Dataset: Collection, Challenges and Baselines](https://mlsanity.com/paper/2005.00343/) (2020)
- [Interactive Language: Talking to Robots in Real Time](https://mlsanity.com/paper/2210.06407/) (2022)
- [Structured World Models from Human Videos](https://mlsanity.com/paper/2308.10901/) (2023)
- [FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex Manipulation](https://mlsanity.com/paper/2305.12821/) (2023)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [AdaWorld: Learning Adaptable World Models with Latent Actions](https://mlsanity.com/paper/2503.18938/) (2025)
- [Robot Learning on the Job: Human-in-the-Loop Autonomy and Learning During Deployment](https://mlsanity.com/paper/2211.08416/) (2022)
- [From Play to Policy: Conditional Behavior Generation from Uncurated Robot Data](https://mlsanity.com/paper/2210.10047/) (2022)
- [Grounding Language with Visual Affordances over Unstructured Data](https://mlsanity.com/paper/2210.01911/) (2022)
- [Latent Plans for Task-Agnostic Offline Reinforcement Learning](https://mlsanity.com/paper/2209.08959/) (2022)
- [FMB: a Functional Manipulation Benchmark for Generalizable Robotic Learning](https://mlsanity.com/paper/2401.08553/) (2024)

## Built on by (most cited first, 7 of 7)

- [ALAM: Algebraically Consistent Latent Action Model for Vision-Language-Action Models](https://mlsanity.com/paper/2605.10819/) (2026)
- [Causally Debiased Latent Action Model for Embodied Action Conditioned World Models](https://mlsanity.com/paper/2607.09185/) (2026)
- [Dueling World Models: Advantage-Style Action Channels for Common-Mode Distractor Rejection](https://mlsanity.com/paper/2608.06706/) (2026)
- [DLAM: Distributional Latent Actions with Temporal Constraints](https://mlsanity.com/paper/2607.27138/) (2026)
- [Latent Actions from Factorized Transition Effects under Agent Ambiguity](https://mlsanity.com/paper/2606.30544/) (2026)
- [Algebraic Consistency Alone Does Not Certify Temporal Structure in Latent Action Models](https://mlsanity.com/paper/2609.23478/) (2026)
- [OneLA: Learning Many Worlds from Latent Actions](https://mlsanity.com/paper/2610.20160/) (2026)

## Abstract (arXiv)

Latent action learning infers pseudo-action labels from visual transitions, providing an approach to leverage internet-scale video for embodied AI. However, most methods learn latent actions without structural priors that encode the additive, compositional structure of physical motion. As a result, latents often entangle irrelevant scene details or information about future observations with true state changes and miscalibrate motion magnitude. We introduce Additively Compositional Latent Action Model (AC-LAM), which enforces scene-wise additive composition structure over short horizons on the latent action space. These AC constraints encourage simple algebraic structure in the latent action space~(identity, inverse, cycle consistency) and suppress information that does not compose additively. Empirically, AC-LAM learns more structured, motion-specific, and displacement-calibrated latent actions and provides stronger supervision for downstream policy learning, outperforming state-of-the-art LAMs across simulated and real-world tabletop tasks.
