# Diffusion Path Alignment for Long-Range Motion Generation and Domain Transitions

arXiv: https://arxiv.org/abs/2604.03310 · HTML: https://mlsanity.com/paper/2604.03310/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 31 references that are in the map.
- First posted on arXiv 31 Mar 2026.

## Builds on (most cited first, 24 of 24)

- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory](https://mlsanity.com/paper/2203.13055/) (2022)
- [Adan: Adaptive Nesterov Momentum Algorithm for Faster Optimizing Deep Models](https://mlsanity.com/paper/2208.06677/) (2022)
- [CFG++: Manifold-constrained Classifier Free Guidance for Diffusion Models](https://mlsanity.com/paper/2406.08070/) (2024)
- [An optimal control perspective on diffusion-based generative modeling](https://mlsanity.com/paper/2211.01364/) (2022)
- [A Spatio-temporal Transformer for 3D Human Motion Prediction](https://mlsanity.com/paper/2004.08692/) (2020)
- [Stage-wise Dynamics of Classifier-Free Guidance in Diffusion Models](https://mlsanity.com/paper/2509.22007/) (2025)
- [Temporal Alignment Guidance: On-Manifold Sampling in Diffusion Models](https://mlsanity.com/paper/2510.11057/) (2025)

## Abstract (arXiv)

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly important for applications such as dance choreography, where movements must fluidly transition across diverse stylistic and semantic motifs. We propose a simple and effective inference-time optimization framework inspired by diffusion-based stochastic optimal control. Specifically, a control-energy objective that explicitly regularizes the transition trajectories of a pretrained diffusion model. We show that optimizing this objective at inference time yields transitions with fidelity and temporal coherence. This is the first work to provide a general framework for controlled long-range human motion generation with explicit transition modeling.
