# Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices

arXiv: https://arxiv.org/abs/2604.02836 · HTML: https://mlsanity.com/paper/2604.02836/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 34 references that are in the map.
- First posted on arXiv 3 Apr 2026.

## Builds on (most cited first, 27 of 27)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Reducing the Memory Footprint of 3D Gaussian Splatting](https://mlsanity.com/paper/2406.17074/) (2024)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality](https://mlsanity.com/paper/2103.16365/) (2021)
- [Compressing Volumetric Radiance Fields to 1 MB](https://mlsanity.com/paper/2211.16386/) (2022)
- [Improved Direct Voxel Grid Optimization for Radiance Fields Reconstruction](https://mlsanity.com/paper/2206.05085/) (2022)
- [Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstruction](https://mlsanity.com/paper/2304.12467/) (2023)
- [Compressing Explicit Voxel Grid Representations: fast NeRFs become also small](https://mlsanity.com/paper/2210.12782/) (2022)
- [Real-Time Neural Light Field on Mobile Devices](https://mlsanity.com/paper/2212.08057/) (2022)
- [HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields](https://mlsanity.com/paper/2208.06787/) (2022)
- [Binary Radiance Fields](https://mlsanity.com/paper/2306.07581/) (2023)
- [RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering](https://mlsanity.com/paper/2212.01120/) (2022)
- [SHACIRA: Scalable HAsh-grid Compression for Implicit Neural Representations](https://mlsanity.com/paper/2309.15848/) (2023)
- [Neural Fourier Filter Bank](https://mlsanity.com/paper/2212.01735/) (2022)
- [Multiscale Tensor Decomposition and Rendering Equation Encoding for View Synthesis](https://mlsanity.com/paper/2303.03808/) (2023)
- [FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields](https://mlsanity.com/paper/2401.05516/) (2024)

## Built on by (most cited first, 1 of 1)

- [Endo-NeRF++: Uncertainty-Aware Neural Rendering with Multi-Resolution Hash Encoding for Dynamic Surgical Scene Reconstruction](https://mlsanity.com/paper/2607.27825/) (2026)

## Abstract (arXiv)

We introduce Fact-Hash, a novel parameter-encoding method for training on-device neural radiance fields. Neural Radiance Fields (NeRF) have proven pivotal in 3D representations, but their applications are limited due to large computational resources. On-device training can open large application fields, providing strength in communication limitations, privacy concerns, and fast adaptation to a frequently changing scene. However, challenges such as limited resources (GPU memory, storage, and power) impede their deployment. To handle this, we introduce Fact-Hash, a novel parameter-encoding merging Tensor Factorization and Hash-encoding techniques. This integration offers two benefits: the use of rich high-resolution features and the few-shot robustness. In Fact-Hash, we project 3D coordinates into multiple lower-dimensional forms (2D or 1D) before applying the hash function and then aggregate them into a single feature. Comparative evaluations against state-of-the-art methods demonstrate Fact-Hash's superior memory efficiency, preserving quality and rendering speed. Fact-Hash saves memory usage by over one-third while maintaining the PSNR values compared to previous encoding methods. The on-device experiment validates the superiority of Fact-Hash compared to alternative positional encoding methods in computational efficiency and energy consumption. These findings highlight Fact-Hash as a promising solution to improve feature grid representation, address memory constraints, and improve quality in various applications. Project page: https://facthash.github.io/
