# Aligning Progress and Feasibility: A Neuro-Symbolic Dual Memory Framework for Long-Horizon LLM Agents

arXiv: https://arxiv.org/abs/2604.02734 · HTML: https://mlsanity.com/paper/2604.02734/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Agent memory systems, one of 16 directions in LLM agents and tool use.
- Builds on 32 of its 91 references that are in the map.
- First posted on arXiv 3 Apr 2026.

## Placed in

- LLM agents and tool use / [Agent memory systems](https://mlsanity.com/agents/agent-memory-systems/)

## Builds on (most cited first, 30 of 32)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [LLM+P: Empowering Large Language Models with Optimal Planning Proficiency](https://mlsanity.com/paper/2304.11477/) (2023)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [TravelPlanner: A Benchmark for Real-World Planning with Language Agents](https://mlsanity.com/paper/2402.01622/) (2024)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Change](https://mlsanity.com/paper/2206.10498/) (2022)
- [On the Planning Abilities of Large Language Models : A Critical Investigation](https://mlsanity.com/paper/2305.15771/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [ADaPT: As-Needed Decomposition and Planning with Language Models](https://mlsanity.com/paper/2311.05772/) (2023)
- [How Memory Management Impacts LLM Agents: An Empirical Study of Experience-Following Behavior](https://mlsanity.com/paper/2505.16067/) (2025)
- [AutoManual: Constructing Instruction Manuals by LLM Agents via Interactive Environmental Learning](https://mlsanity.com/paper/2405.16247/) (2024)
- [Statler: State-Maintaining Language Models for Embodied Reasoning](https://mlsanity.com/paper/2306.17840/) (2023)
- [StateAct: Enhancing LLM Base Agents via Self-prompting and State-tracking](https://mlsanity.com/paper/2410.02810/) (2024)
- [Neuro-Symbolic Artificial Intelligence: Towards Improving the Reasoning Abilities of Large Language Models](https://mlsanity.com/paper/2508.13678/) (2025)
- [NeSyC: A Neuro-symbolic Continual Learner For Complex Embodied Tasks In Open Domains](https://mlsanity.com/paper/2503.00870/) (2025)
- [MSI-Agent: Incorporating Multi-Scale Insight into Embodied Agents for Superior Planning and Decision-Making](https://mlsanity.com/paper/2409.16686/) (2024)

## Built on by (most cited first, 2 of 2)

- [Kintsugi: Learning Policies by Repairing Executable Knowledge Bases](https://mlsanity.com/paper/2605.09487/) (2026)
- [Reels-RSI: Program-Level Self-Improvement for Code-Rendered Explainer Videos](https://mlsanity.com/paper/2610.14495/) (2026)

## Abstract (arXiv)

Large language models (LLMs) have demonstrated strong potential in long-horizon decision-making tasks, such as embodied manipulation and web interaction. However, agents frequently struggle with endless trial-and-error loops or deviate from the main objective in complex environments. We attribute these failures to two fundamental errors: global Progress Drift and local Feasibility Violation. Existing methods typically attempt to address both issues simultaneously using a single paradigm. However, these two challenges are fundamentally distinct: the former relies on fuzzy semantic planning, while the latter demands strict logical constraints and state validation. The inherent limitations of such a single-paradigm approach pose a fundamental challenge for existing models in handling long-horizon tasks. Motivated by this insight, we propose a Neuro-Symbolic Dual Memory Framework that explicitly decouples semantic progress guidance from logical feasibility verification. Specifically, during the inference phase, the framework invokes both memory mechanisms synchronously: on one hand, a neural-network-based Progress Memory extracts semantic blueprints from successful trajectories to guide global task advancement; on the other hand, a symbolic-logic-based Feasibility Memory utilizes executable Python verification functions synthesized from failed transitions to perform strict logical validation. Experiments demonstrate that this method significantly outperforms existing competitive baselines on ALFWorld, WebShop, and TextCraft, while drastically reducing the invalid action rate and average trajectory length.
