# Bridging Discrete Planning and Continuous Execution for Redundant Robot

arXiv: https://arxiv.org/abs/2604.02021 · HTML: https://mlsanity.com/paper/2604.02021/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 20 references that are in the map.
- First posted on arXiv 2 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 7 of 7)

- [Coarse-to-Fine Q-attention: Efficient Learning for Visual Robotic Manipulation via Discretisation](https://mlsanity.com/paper/2106.12534/) (2021)
- [An End-to-End Robust Point Cloud Semantic Segmentation Network with Single-Step Conditional Diffusion Models](https://mlsanity.com/paper/2411.16308/) (2024)
- [Robust Single-Stage Fully Sparse 3D Object Detection via Detachable Latent Diffusion](https://mlsanity.com/paper/2508.03252/) (2025)
- [State-Aware Perturbation Optimization for Robust Deep Reinforcement Learning](https://mlsanity.com/paper/2503.20613/) (2025)
- [Q-value Regularized Decision ConvFormer for Offline Reinforcement Learning](https://mlsanity.com/paper/2409.08062/) (2024)
- [Safe-visor Architecture for Sandboxing (AI-based) Unverified Controllers in Stochastic Cyber-Physical Systems](https://mlsanity.com/paper/2102.05490/) (2021)
- [Task-Priority Control of Redundant Robotic Systems using Control Lyapunov and Control Barrier Function based Quadratic Programs](https://mlsanity.com/paper/2001.07547/) (2020)

## Abstract (arXiv)

Voxel-grid reinforcement learning is widely adopted for path planning in redundant manipulators due to its simplicity and reproducibility. However, direct execution through point-wise numerical inverse kinematics on 7-DoF arms often yields step-size jitter, abrupt joint transitions, and instability near singular configurations. This work proposes a bridging framework between discrete planning and continuous execution without modifying the discrete planner itself. On the planning side, step-normalized 26-neighbor Cartesian actions and a geometric tie-breaking mechanism are introduced to suppress unnecessary turns and eliminate step-size oscillations. On the execution side, a task-priority damped least-squares (TP-DLS) inverse kinematics layer is implemented. This layer treats end-effector position as a primary task, while posture and joint centering are handled as subordinate tasks projected into the null space, combined with trust-region clipping and joint velocity constraints. On a 7-DoF manipulator in random sparse, medium, and dense environments, this bridge raises planning success in dense scenes from about 0.58 to 1.00, shortens representative path length from roughly 1.53 m to 1.10 m, and while keeping end-effector error below 1 mm, reduces peak joint accelerations by over an order of magnitude, substantially improving the continuous execution quality of voxel-based RL paths on redundant manipulators.
