# Tex3D: Objects as Attack Surfaces via Adversarial 3D Textures for Vision-Language-Action Models

arXiv: https://arxiv.org/abs/2604.01618 · HTML: https://mlsanity.com/paper/2604.01618/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 47 references that are in the map.
- First posted on arXiv 2 Apr 2026.

## Builds on (most cited first, 22 of 22)

- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [Adversarial Machine Learning at Scale](https://mlsanity.com/paper/1611.01236/) (2016)
- [RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation](https://mlsanity.com/paper/2410.07864/) (2024)
- [SmolVLA: A Vision-Language-Action Model for Affordable and Efficient Robotics](https://mlsanity.com/paper/2506.01844/) (2025)
- [SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Model](https://mlsanity.com/paper/2501.15830/) (2025)
- [Feature Squeezing: Detecting Adversarial Examples in Deep Neural Networks](https://mlsanity.com/paper/1704.01155/) (2017)
- [CogACT: A Foundational Vision-Language-Action Model for Synergizing Cognition and Action in Robotic Manipulation](https://mlsanity.com/paper/2411.19650/) (2024)
- [TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies](https://mlsanity.com/paper/2412.10345/) (2024)
- [LIBERO-Plus: In-depth Robustness Analysis of Vision-Language-Action Models](https://mlsanity.com/paper/2510.13626/) (2025)
- [A study of the effect of JPG compression on adversarial images](https://mlsanity.com/paper/1608.00853/) (2016)
- [HybridVLA: Collaborative Diffusion and Autoregression in a Unified Vision-Language-Action Model](https://mlsanity.com/paper/2503.10631/) (2025)
- [Adversarial Attacks on Robotic Vision Language Action Models](https://mlsanity.com/paper/2506.03350/) (2025)
- [Eva-VLA: Evaluating Vision-Language-Action Models' Robustness Under Real-World Physical Variations](https://mlsanity.com/paper/2509.18953/) (2025)
- [MLA-Trust: Benchmarking Trustworthiness of Multimodal LLM Agents in GUI Environments](https://mlsanity.com/paper/2506.01616/) (2025)
- [When Alignment Fails: Multimodal Adversarial Attacks on Vision-Language-Action Models](https://mlsanity.com/paper/2511.16203/) (2025)
- [RoboSafe: Safeguarding Embodied Agents via Executable Safety Logic](https://mlsanity.com/paper/2512.21220/) (2025)
- [When Robots Obey the Patch: Universal Transferable Patch Attacks on Vision-Language-Action Models](https://mlsanity.com/paper/2511.21192/) (2025)
- [Attention-Guided Patch-Wise Sparse Adversarial Attacks on Vision-Language-Action Models](https://mlsanity.com/paper/2511.21663/) (2025)

## Built on by (most cited first, 3 of 3)

- [Not What You Asked For: Typographic Attacks in Household Robot Manipulation](https://mlsanity.com/paper/2605.18593/) (2026)
- [Trace, Verify, and Correct: A Training-Free Framework for Spatial Reasoning in Multimodal LLMs](https://mlsanity.com/paper/2608.04759/) (2026)
- [Across Viewpoints and Time: Trajectory-Generalizable Physical Attacks on World Models and Video Understanding Models](https://mlsanity.com/paper/2610.15343/) (2026)

## Abstract (arXiv)

Vision-language-action (VLA) models have shown strong performance in robotic manipulation, yet their robustness to physically realizable adversarial attacks remains underexplored. Existing studies reveal vulnerabilities through language perturbations and 2D visual attacks, but these attack surfaces are either less representative of real deployment or limited in physical realism. In contrast, adversarial 3D textures pose a more physically plausible and damaging threat, as they are naturally attached to manipulated objects and are easier to deploy in physical environments. Bringing adversarial 3D textures to VLA systems is nevertheless nontrivial. A central obstacle is that standard 3D simulators do not provide a differentiable optimization path from the VLA objective function back to object appearance, making it difficult to optimize through an end-to-end manner. To address this, we introduce Foreground-Background Decoupling (FBD), which enables differentiable texture optimization through dual-renderer alignment while preserving the original simulation environment. To further ensure that the attack remains effective across long-horizon and diverse viewpoints in the physical world, we propose Trajectory-Aware Adversarial Optimization (TAAO), which prioritizes behaviorally critical frames and stabilizes optimization with a vertex-based parameterization. Built on these designs, we present Tex3D, the first framework for end-to-end optimization of 3D adversarial textures directly within the VLA simulation environment. Experiments in both simulation and real-robot settings show that Tex3D significantly degrades VLA performance across multiple manipulation tasks, achieving task failure rates of up to 96.7%. Our empirical results expose critical vulnerabilities of VLA systems to physically grounded 3D adversarial attacks and highlight the need for robustness-aware training.
