# ARGS: Auto-Regressive Gaussian Splatting via Parallel Progressive Next-Scale Prediction

arXiv: https://arxiv.org/abs/2604.00494 · HTML: https://mlsanity.com/paper/2604.00494/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 35 references that are in the map.
- First posted on arXiv 1 Apr 2026.

## Builds on (most cited first, 21 of 21)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Prediction](https://mlsanity.com/paper/2404.02905/) (2024)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Infinity: Scaling Bitwise AutoRegressive Modeling for High-Resolution Image Synthesis](https://mlsanity.com/paper/2412.04431/) (2024)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [DiffGS: Functional Gaussian Splatting Diffusion](https://mlsanity.com/paper/2410.19657/) (2024)
- [L3DG: Latent 3D Gaussian Diffusion](https://mlsanity.com/paper/2410.13530/) (2024)
- [SAR3D: Autoregressive 3D Object Generation and Understanding via Multi-scale 3D VQVAE](https://mlsanity.com/paper/2411.16856/) (2024)
- [VertexRegen: Mesh Generation with Continuous Level of Detail](https://mlsanity.com/paper/2508.09062/) (2025)
- [Atlas Gaussians Diffusion for 3D Generation](https://mlsanity.com/paper/2408.13055/) (2024)
- [ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction](https://mlsanity.com/paper/2509.20824/) (2025)
- [PointNSP: Autoregressive 3D Point Cloud Generation with Next-Scale Level-of-Detail Prediction](https://mlsanity.com/paper/2510.05613/) (2025)

## Abstract (arXiv)

Auto-regressive frameworks for next-scale prediction of 2D images have demonstrated strong potential for producing diverse and sophisticated content by progressively refining a coarse input. However, extending this paradigm to 3D object generation remains largely unexplored. In this paper, we introduce auto-regressive Gaussian splatting (ARGS), a framework for making next-scale predictions in parallel for generation according to levels of detail. We propose a Gaussian simplification strategy and reverse the simplification to guide next-scale generation. Benefiting from the use of hierarchical trees, the generation process requires only (O(log n)) steps, where (n) is the number of points. Furthermore, we propose a tree-based transformer to predict the tree structure auto-regressively, allowing leaf nodes to attend to their internal ancestors to enhance structural consistency. Extensive experiments demonstrate that our approach effectively generates multi-scale Gaussian representations with controllable levels of detail, visual fidelity, and a manageable time consumption budget.
