# Internal State-Based Policy Gradient Methods for Partially Observable Markov Potential Games

arXiv: https://arxiv.org/abs/2604.00433 · HTML: https://mlsanity.com/paper/2604.00433/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 19 references that are in the map.
- First posted on arXiv 1 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 10 of 10)

- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Gradient play in stochastic games: stationary points, convergence, and sample complexity](https://mlsanity.com/paper/2106.00198/) (2021)
- [Sample-Efficient Reinforcement Learning of Partially Observable Markov Games](https://mlsanity.com/paper/2206.01315/) (2022)
- [On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games](https://mlsanity.com/paper/2202.00872/) (2022)
- [Finite-Time Analysis of Natural Actor-Critic for POMDPs](https://mlsanity.com/paper/2202.09753/) (2022)
- [Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games](https://mlsanity.com/paper/2310.09727/) (2023)
- [Recurrent Natural Policy Gradient for POMDPs](https://mlsanity.com/paper/2405.18221/) (2024)
- [Resolving Conflicting Constraints in Multi-Agent Reinforcement Learning with Layered Safety](https://mlsanity.com/paper/2505.02293/) (2025)
- [Learning Decentralized Multi-Biped Control for Payload Transport](https://mlsanity.com/paper/2406.17279/) (2024)

## Abstract (arXiv)

This letter studies multi-agent reinforcement learning in partially observable Markov potential games. Solving this problem is challenging due to partial observability, decentralized information, and the curse of dimensionality. First, to address the first two challenges, we leverage the common information framework, which allows agents to act based on both shared and local information. Second, to ensure tractability, we study an internal state that compresses accumulated information, preventing it from growing unboundedly over time. We then implement an internal state-based natural policy gradient method to find Nash equilibria of the Markov potential game. Our main contribution is to establish a non-asymptotic convergence bound for this method. Our theoretical bound decomposes into two interpretable components: a statistical error term that also arises in standard Markov potential games, and an approximation error capturing the use of finite-state controllers. Finally, simulations across multiple partially observable environments demonstrate that the proposed method using finite-state controllers achieves consistent improvements in performance compared to the setting where only the current observation is used.
