# CutClaw: Agentic Hours-Long Video Editing via Music Synchronization

arXiv: https://arxiv.org/abs/2603.29664 · HTML: https://mlsanity.com/paper/2603.29664/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 19 of its 28 references that are in the map.
- First posted on arXiv 31 Mar 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 19 of 19)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Making Monolingual Sentence Embeddings Multilingual using Knowledge Distillation](https://mlsanity.com/paper/2004.09813/) (2020)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [Time-R1: Post-Training Large Vision Language Model for Temporal Video Grounding](https://mlsanity.com/paper/2503.13377/) (2025)
- [TRACE: Temporal Grounding Video LLM via Causal Event Modeling](https://mlsanity.com/paper/2410.05643/) (2024)
- [Intelligent Grimm -- Open-ended Visual Storytelling via Latent Diffusion Models](https://mlsanity.com/paper/2306.00973/) (2023)
- [madmom: a new Python Audio and Music Signal Processing Library](https://mlsanity.com/paper/1605.07008/) (2016)
- [Less is More: Learning Highlight Detection from Video Duration](https://mlsanity.com/paper/1903.00859/) (2019)
- [TR-DETR: Task-Reciprocal Transformer for Joint Moment Retrieval and Highlight Detection](https://mlsanity.com/paper/2401.02309/) (2024)
- [Cross-category Video Highlight Detection via Set-based Learning](https://mlsanity.com/paper/2108.11770/) (2021)
- [SnAG: Scalable and Accurate Video Grounding](https://mlsanity.com/paper/2404.02257/) (2024)
- [Paper2Video: Automatic Video Generation from Scientific Papers](https://mlsanity.com/paper/2510.05096/) (2025)
- [EditDuet: A Multi-Agent System for Video Non-Linear Editing](https://mlsanity.com/paper/2509.10761/) (2025)
- [Text-to-Edit: Controllable End-to-End Video Ad Creation via Multimodal LLMs](https://mlsanity.com/paper/2501.05884/) (2025)
- [Generative Timelines for Instructed Visual Assembly](https://mlsanity.com/paper/2411.12293/) (2024)
- [Agent-based Video Trimming](https://mlsanity.com/paper/2412.09513/) (2024)
- [ESA: Energy-Based Shot Assembly Optimization for Automatic Video Editing](https://mlsanity.com/paper/2511.02505/) (2025)

## Built on by (most cited first, 6 of 6)

- [Sandboxed Coding Agents are Competitive Omni-modal Task Solvers](https://mlsanity.com/paper/2606.00579/) (2026)
- [BEAT: Rhythm-Elastic Alignment for Agentic Music-guided Movie Trailer Generation](https://mlsanity.com/paper/2605.27067/) (2026)
- [Crayotter: Traceable Multi-Agent Workflows for Long-Form Video Editing](https://mlsanity.com/paper/2606.07636/) (2026)
- [Crayotter: Learning Long-Horizon Video Editing Agents via Group-Relative Preference Backpropagation](https://mlsanity.com/paper/2608.02694/) (2026)
- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)
- [Unified Agentic Video Editing Across Levels of Complexity and Creativity](https://mlsanity.com/paper/2609.12769/) (2026)

## Abstract (arXiv)

Editing the video content with audio alignment forms a digital human-made art in current social media. However, the time-consuming and repetitive nature of manual video editing has long been a challenge for filmmakers and professional content creators alike. In this paper, we introduce CutClaw, an autonomous multi-agent framework designed to edit hours-long raw footage into meaningful short videos that leverages the capabilities of multiple Multimodal Language Models~(MLLMs) as an agent system. It produces videos with synchronized music, followed by instructions, and a visually appealing appearance. In detail, our approach begins by employing a hierarchical multimodal decomposition that captures both fine-grained details and global structures across visual and audio footage. Then, to ensure narrative consistency, a Playwriter Agent orchestrates the whole storytelling flow and structures the long-term narrative, anchoring visual scenes to musical shifts. Finally, to construct a short edited video, Editor and Reviewer Agents collaboratively optimize the final cut via selecting fine-grained visual content based on rigorous aesthetic and semantic criteria. We conduct detailed experiments to demonstrate that CutClaw significantly outperforms state-of-the-art baselines in generating high-quality, rhythm-aligned videos. The code is available at: https://github.com/GVCLab/CutClaw.
