# Target-Aligned Reinforcement Learning

arXiv: https://arxiv.org/abs/2603.29501 · HTML: https://mlsanity.com/paper/2603.29501/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 28 references that are in the map.
- First posted on arXiv 31 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 16 of 16)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [Breaking the Deadly Triad with a Target Network](https://mlsanity.com/paper/2101.08862/) (2021)
- [Atari-5: Distilling the Arcade Learning Environment down to Five Games](https://mlsanity.com/paper/2210.02019/) (2022)
- [t-Soft Update of Target Network for Deep Reinforcement Learning](https://mlsanity.com/paper/2008.10861/) (2020)
- [Bridging the Gap Between Target Networks and Functional Regularization](https://mlsanity.com/paper/2106.02613/) (2021)
- [Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning](https://mlsanity.com/paper/2506.04398/) (2025)
- [β-DQN: Improving Deep Q-Learning By Evolving the Behavior](https://mlsanity.com/paper/2501.00913/) (2025)
- [Reliability-Adjusted Prioritized Experience Replay](https://mlsanity.com/paper/2506.18482/) (2025)

## Abstract (arXiv)

Many value-based deep reinforcement learning algorithms rely on target networks - lagged copies of the online network - to stabilize training. While effective, this mechanism introduces a fundamental stability-recency tradeoff: slower target updates improve stability but reduce the recency of learning signals, hindering convergence speed. We propose Target-Aligned Reinforcement Learning (TARL), a simple drop-in refinement for existing algorithms that emphasizes transitions for which the target and online network estimates are highly aligned. By focusing updates on well-aligned targets, TARL mitigates the adverse effects of stale target estimates while retaining the stabilizing benefits of target networks. We empirically demonstrate consistent improvements within discrete and continuous control algorithms across various benchmark environments without any hyperparameter tuning, including a 38.18% peak score gain on Atari-10, while incurring less than a 4% increase in wall-clock time.
