# Extend3D: Town-Scale 3D Generation

arXiv: https://arxiv.org/abs/2603.29387 · HTML: https://mlsanity.com/paper/2603.29387/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 48 references that are in the map.
- First posted on arXiv 31 Mar 2026.

## Builds on (most cited first, 30 of 42)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision](https://mlsanity.com/paper/2410.19115/) (2024)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [HPSv3: Towards Wide-Spectrum Human Preference Score](https://mlsanity.com/paper/2508.03789/) (2025)
- [ScaleCrafter: Tuning-free Higher-Resolution Visual Generation with Diffusion Models](https://mlsanity.com/paper/2310.07702/) (2023)
- [Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset](https://mlsanity.com/paper/2107.04286/) (2021)
- [SyncDiffusion: Coherent Montage via Synchronized Joint Diffusions](https://mlsanity.com/paper/2306.05178/) (2023)
- [DemoFusion: Democratising High-Resolution Image Generation With No ](https://mlsanity.com/paper/2311.16973/) (2023)
- [BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation](https://mlsanity.com/paper/2401.17053/) (2024)

## Built on by (most cited first, 5 of 5)

- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image](https://mlsanity.com/paper/2606.24138/) (2026)
- [GridFlow: Structured Latent Flow for Seamless City-Scale 3D Point Cloud Generation](https://mlsanity.com/paper/2608.29793/) (2026)
- [Scaling 3D Generative Priors to Large-Scale Scene Meshes from Multi-View Images](https://mlsanity.com/paper/2609.06385/) (2026)
- [Building Rome from a Single Image](https://mlsanity.com/paper/2610.08790/) (2026)

## Abstract (arXiv)

In this paper, we propose Extend3D, a training-free pipeline for 3D scene generation from a single image, built upon an object-centric 3D generative model. To overcome the limitations of fixed-size latent spaces in object-centric models for representing wide scenes, we extend the latent space in the x and y directions. Then, by dividing the extended latent space into overlapping patches, we apply the object-centric 3D generative model to each patch and couple them at each time step. Since patch-wise 3D generation with image conditioning requires strict spatial alignment between image and latent patches, we initialize the scene using a point cloud prior from a monocular depth estimator and iteratively refine occluded regions through SDEdit. We discovered that treating the incompleteness of 3D structure as noise during 3D refinement enables 3D completion via a concept, which we term under-noising. Furthermore, to address the sub-optimality of object-centric models for sub-scene generation, we optimize the extended latent during denoising, ensuring that the denoising trajectories remain consistent with the sub-scene dynamics. To this end, we introduce 3D-aware optimization objectives for improved geometric structure and texture fidelity. We demonstrate that our method yields better results than prior methods, as evidenced by human preference and quantitative experiments.
