# Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos

arXiv: https://arxiv.org/abs/2603.29036 · HTML: https://mlsanity.com/paper/2603.29036/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 48 references that are in the map.
- First posted on arXiv 30 Mar 2026.

## Builds on (most cited first, 30 of 30)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
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- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [FlowNet: Learning Optical Flow with Convolutional Networks](https://mlsanity.com/paper/1504.06852/) (2015)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [Deep Image Matting](https://mlsanity.com/paper/1703.03872/) (2017)
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- ["Double-DIP": Unsupervised Image Decomposition via Coupled Deep-Image-Priors](https://mlsanity.com/paper/1812.00467/) (2018)
- [Background Matting: The World is Your Green Screen](https://mlsanity.com/paper/2004.00626/) (2020)
- [VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control](https://mlsanity.com/paper/2503.05639/) (2025)
- [Context-Aware Image Matting for Simultaneous Foreground and Alpha Estimation](https://mlsanity.com/paper/1909.09725/) (2019)
- [DiffuEraser: A Diffusion Model for Video Inpainting](https://mlsanity.com/paper/2501.10018/) (2025)
- [Sekai: A Video Dataset towards World Exploration](https://mlsanity.com/paper/2506.15675/) (2025)
- [Omnimatte: Associating Objects and Their Effects in Video](https://mlsanity.com/paper/2105.06993/) (2021)
- [Video Inpainting of Complex Scenes](https://mlsanity.com/paper/1503.05528/) (2015)
- [Is ImageNet worth 1 video? Learning strong image encoders from 1 long unlabelled video](https://mlsanity.com/paper/2310.08584/) (2023)
- [Generative Omnimatte: Learning to Decompose Video into Layers](https://mlsanity.com/paper/2411.16683/) (2024)
- [Generative Video Propagation](https://mlsanity.com/paper/2412.19761/) (2024)
- [Video Diffusion Models are Strong Video Inpainter](https://mlsanity.com/paper/2408.11402/) (2024)
- [Spatiotemporal Transformer for Video-based Person Re-identification](https://mlsanity.com/paper/2103.16469/) (2021)
- [OmnimatteRF: Robust Omnimatte with 3D Background Modeling](https://mlsanity.com/paper/2309.07749/) (2023)
- [VidPanos: Generative Panoramic Videos from Casual Panning Videos](https://mlsanity.com/paper/2410.13832/) (2024)

## Abstract (arXiv)

Egocentric "walking tour" videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and eye-level camera perspectives mitigates their usefulness in environment modeling applications. We focus on addressing this challenge by developing a generative algorithm that can realistically remove (i.e., inpaint) humans and their associated shadow effects from walking tour videos. Key to our approach is the construction of a rich semi-synthetic dataset of video clip pairs to train this generative model. Each pair in the dataset consists of an environment-only background clip, and a composite clip of walking humans with simulated shadows overlaid on the background. We randomly sourced both foreground and background components from real egocentric walking tour videos around the world to maintain visual diversity. We then used this dataset to fine-tune the state-of-the-art Casper video diffusion model for object and effects inpainting, and demonstrate that the resulting model performs far better than Casper both qualitatively and quantitatively at removing humans from walking tour clips with significant human presence and complex backgrounds. Finally, we show that the resulting generated clips can be used to build successful 3D/4D models of urban locations.
