# Synonymix: Unified Group Personas for Generative Simulations

arXiv: https://arxiv.org/abs/2603.28066 · HTML: https://mlsanity.com/paper/2603.28066/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 25 references that are in the map.
- First posted on arXiv 30 Mar 2026.

## Builds on (most cited first, 10 of 10)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals](https://mlsanity.com/paper/2411.10109/) (2024)
- [CoMPosT: Characterizing and Evaluating Caricature in LLM Simulations](https://mlsanity.com/paper/2310.11501/) (2023)
- [PERSONA: A Reproducible Testbed for Pluralistic Alignment](https://mlsanity.com/paper/2407.17387/) (2024)
- [Faithful Persona-based Conversational Dataset Generation with Large Language Models](https://mlsanity.com/paper/2312.10007/) (2023)
- [Generative Agent-Based Modeling: Unveiling Social System Dynamics through Coupling Mechanistic Models with Generative Artificial Intelligence](https://mlsanity.com/paper/2309.11456/) (2023)
- [Generative Ghosts: Anticipating Benefits and Risks of AI Afterlives](https://mlsanity.com/paper/2402.01662/) (2024)
- [Differentially Private Set Union](https://mlsanity.com/paper/2002.09745/) (2020)
- [Whose Personae? Synthetic Persona Experiments in LLM Research and Pathways to Transparency](https://mlsanity.com/paper/2512.00461/) (2025)
- [Large-scale online deanonymization with LLMs](https://mlsanity.com/paper/2602.16800/) (2026)

## Abstract (arXiv)

Generative agent simulations operate at two scales: individual personas for character interaction, and population models for collective behavior analysis and intervention testing. We propose a third scale: meso-level simulation - interaction with group-level representations that retain grounding in rich individual experience. To enable this, we present Synonymix, a pipeline that constructs a "unigraph" from multiple life story personas via graph-based abstraction and merging, producing a queryable collective representation that can be explored for sensemaking or sampled for synthetic persona generation. Evaluating synthetic agents on General Social Survey items, we demonstrate behavioral signal preservation beyond demographic baselines (p<0.001, r=0.59) with demonstrable privacy guarantee (max source contribution <13%). We invite discussion on interaction modalities enabled by meso-level simulations, and whether "high-fidelity" personas can ever capture the texture of lived experience.
