# Flip Stunts on Bicycle Robots using Iterative Motion Imitation

arXiv: https://arxiv.org/abs/2603.27944 · HTML: https://mlsanity.com/paper/2603.27944/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 41 of its 53 references that are in the map.
- First posted on arXiv 30 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 41)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [Imitation Learning from Imperfect Demonstration](https://mlsanity.com/paper/1901.09387/) (2019)
- [Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow](https://mlsanity.com/paper/1810.00821/) (2018)
- [TWIST: Teleoperated Whole-Body Imitation System](https://mlsanity.com/paper/2505.02833/) (2025)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [GMT: General Motion Tracking for Humanoid Whole-Body Control](https://mlsanity.com/paper/2506.14770/) (2025)
- [DTC: Deep Tracking Control](https://mlsanity.com/paper/2309.15462/) (2023)
- [KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills](https://mlsanity.com/paper/2506.12851/) (2025)
- [Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robots](https://mlsanity.com/paper/2405.01792/) (2024)
- [Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations](https://mlsanity.com/paper/2206.11693/) (2022)
- [Attention-Based Map Encoding for Learning Generalized Legged Locomotion](https://mlsanity.com/paper/2506.09588/) (2025)
- [Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation](https://mlsanity.com/paper/2409.20514/) (2024)
- [Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning](https://mlsanity.com/paper/2203.14912/) (2022)
- [OPT-Mimic: Imitation of Optimized Trajectories for Dynamic Quadruped Behaviors](https://mlsanity.com/paper/2210.01247/) (2022)
- [Learning from Imperfect Demonstrations from Agents with Varying Dynamics](https://mlsanity.com/paper/2103.05910/) (2021)

## Built on by (most cited first, 2 of 2)

- [LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts](https://mlsanity.com/paper/2605.05110/) (2026)
- [Bicycle Acrobatics with Reinforcement Learning](https://mlsanity.com/paper/2608.00880/) (2026)

## Abstract (arXiv)

This work demonstrates a front-flip on bicycle robots via reinforcement learning, particularly by imitating reference motions that are infeasible and imperfect. To address this, we propose Iterative Motion Imitation(IMI), a method that iteratively imitates trajectories generated by prior policy rollouts. Starting from an initial reference that is kinematically or dynamically infeasible, IMI helps train policies that lead to feasible and agile behaviors. We demonstrate our method on Ultra-Mobility Vehicle (UMV), a bicycle robot that is designed to enable agile behaviors. From a self-colliding table-to-ground flip reference generated by a model-based controller, we are able to train policies that enable ground-to-ground and ground-to-table front-flips. We show that compared to a single-shot motion imitation, IMI results in policies with higher success rates and can transfer robustly to the real world. To our knowledge, this is the first unassisted acrobatic flip behavior on such a platform.
