# D-SPEAR: Dual-Stream Prioritized Experience Adaptive Replay for Stable Reinforcement Learning in Robotic Manipulation

arXiv: https://arxiv.org/abs/2603.27346 · HTML: https://mlsanity.com/paper/2603.27346/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 12 of its 17 references that are in the map.
- First posted on arXiv 28 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 12 of 12)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay](https://mlsanity.com/paper/2007.06049/) (2020)
- [Actor Prioritized Experience Replay](https://mlsanity.com/paper/2209.00532/) (2022)
- [Benchmarking Smoothness and Reducing High-Frequency Oscillations in Continuous Control Policies](https://mlsanity.com/paper/2410.16632/) (2024)

## Abstract (arXiv)

Robotic manipulation remains challenging for reinforcement learning due to contact-rich dynamics, long horizons, and training instability. Although off-policy actor-critic algorithms such as SAC and TD3 perform well in simulation, they often suffer from policy oscillations and performance collapse in realistic settings, partly due to experience replay strategies that ignore the differing data requirements of the actor and the critic. We propose D-SPEAR: Dual-Stream Prioritized Experience Adaptive Replay, a replay framework that decouples actor and critic sampling while maintaining a shared replay buffer. The critic leverages prioritized replay for efficient value learning, whereas the actor is updated using low-error transitions to stabilize policy optimization. An adaptive anchor mechanism balances uniform and prioritized sampling based on the coefficient of variation of TD errors, and a Huber-based critic objective further improves robustness under heterogeneous reward scales. We evaluate D-SPEAR on challenging robotic manipulation tasks from the robosuite benchmark, including Block-Lifting and Door-Opening. Results demonstrate that D-SPEAR consistently outperforms strong off-policy baselines, including SAC, TD3, and DDPG, in both final performance and training stability, with ablation studies confirming the complementary roles of the actorside and critic-side replay streams.
