# From Diffusion to Flow: Efficient Motion Generation in MotionGPT3

arXiv: https://arxiv.org/abs/2603.26747 · HTML: https://mlsanity.com/paper/2603.26747/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 15 of its 16 references that are in the map.
- First posted on arXiv 23 Mar 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 15 of 15)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [WaveGlow: A Flow-based Generative Network for Speech Synthesis](https://mlsanity.com/paper/1811.00002/) (2018)
- [Motion Flow Matching for Human Motion Synthesis and Editing](https://mlsanity.com/paper/2312.08895/) (2023)
- [DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion](https://mlsanity.com/paper/2309.01372/) (2023)
- [MotionGPT3: Human Motion as a Second Modality](https://mlsanity.com/paper/2506.24086/) (2025)

## Built on by (most cited first, 1 of 1)

- [LLM-Conditioned Synthesis of Pathological Gaits via Structured Gait-Language Representations](https://mlsanity.com/paper/2606.06048/) (2026)

## Abstract (arXiv)

Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations. MotionGPT3 exemplifies the latter paradigm, combining a learned continuous motion latent space with a diffusion-based prior for text-conditioned synthesis. While rectified flow objectives have recently demonstrated favorable convergence and inference-time properties relative to diffusion in image and audio generation, it remains unclear whether these advantages transfer cleanly to the motion generation setting. In this work, we conduct a controlled empirical study comparing diffusion and rectified flow objectives within the MotionGPT3 framework. By holding the model architecture, training protocol, and evaluation setup fixed, we isolate the effect of the generative objective on training dynamics, final performance, and inference efficiency. Experiments on the HumanML3D dataset show that rectified flow converges in fewer training epochs, reaches strong test performance earlier, and matches or exceeds diffusion-based motion quality under identical conditions. Moreover, flow-based priors exhibit stable behavior across a wide range of inference step counts and achieve competitive quality with fewer sampling steps, yielding improved efficiency-quality trade-offs. Overall, our results suggest that several known benefits of rectified flow objectives do extend to continuous-latent text-to-motion generation, highlighting the importance of the training objective choice in motion priors.
