# Language-Conditioned World Modeling for Visual Navigation

arXiv: https://arxiv.org/abs/2603.26741 · HTML: https://mlsanity.com/paper/2603.26741/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 80 of its 97 references that are in the map.
- First posted on arXiv 23 Mar 2026.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)

## Builds on (most cited first, 30 of 80)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [GPTQ: Accurate Post-Training Quantization for Generative Pre-trained Transformers](https://mlsanity.com/paper/2210.17323/) (2022)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture](https://mlsanity.com/paper/2301.08243/) (2023)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Chameleon: Mixed-Modal Early-Fusion Foundation Models](https://mlsanity.com/paper/2405.09818/) (2024)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors](https://mlsanity.com/paper/2203.13131/) (2022)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)

## Built on by (most cited first, 10 of 10)

- [Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond](https://mlsanity.com/paper/2604.22748/) (2026)
- [Xiaomi OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation](https://mlsanity.com/paper/2604.18486/) (2026)
- [Video Models Can Reason with Verifiable Rewards](https://mlsanity.com/paper/2605.15458/) (2026)
- [Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout](https://mlsanity.com/paper/2605.05092/) (2026)
- [World Models as Group Actions](https://mlsanity.com/paper/2605.24578/) (2026)
- [Physics-Preserving Latent Compression for Zero-Shot Resolution Transfer in 3D Turbulence](https://mlsanity.com/paper/2606.21781/) (2026)
- [Quo Vadis, World Modeling?](https://mlsanity.com/paper/2608.02713/) (2026)
- [Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models](https://mlsanity.com/paper/2609.26007/) (2026)
- [MESSENGER: Memory-Enhanced Sequential Scene Flow Estimation via Autoregressive Next-Frame Forecasting](https://mlsanity.com/paper/2610.10759/) (2026)
- [UniW(A)M: A Unified Mixture-of-Experts Framework for World and World-Action Models](https://mlsanity.com/paper/2610.18697/) (2026)

## Abstract (arXiv)

Goal-conditioned visual navigation has been a long-standing testbed for embodied AI. We study a natural language-conditioned variant, language-conditioned visual navigation (LCVN), in which an embodied agent must follow a natural language instruction given only an initial egocentric observation. Without access to goal images, the agent must rely on language to shape its perception and continuous control. We introduce the LCVN Dataset, a benchmark of 39,016 trajectories and 117,048 human-verified instructions spanning diverse environments and instruction styles. Building on this benchmark, we study two complementary paradigms: (i) latent-imagination policy learning, in which a diffusion-based world model (LCVN-WM) imagines future observations and an actor-critic agent (LCVN-AC) learns its policy entirely within the imagined latent space; and (ii) unified autoregressive prediction, in which a single multimodal backbone (LCVN-Uni) jointly predicts actions and observations in one forward pass over a shared token sequence. Experiments show that two paradigms offer complementary strengths: latent imagination produces more temporally coherent rollouts, whereas unified prediction generalizes better to unseen environments. Targeted ablations further isolate the contributions of language guidance, conditioning signals, and instruction style, clarifying when language grounding versus dynamics modeling is the performance bottleneck. Together, these findings position LCVN as a testbed for studying how language, imagination, and decision-making interact in embodied agents.
