# Deception and Communication in Autonomous Multi-Agent Systems: An Experimental Study with Among Us

arXiv: https://arxiv.org/abs/2603.26635 · HTML: https://mlsanity.com/paper/2603.26635/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 9 of its 37 references that are in the map.
- First posted on arXiv 27 Mar 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 9 of 9)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Sleeper Agents: Training Deceptive LLMs that Persist Through Safety Training](https://mlsanity.com/paper/2401.05566/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [Detecting Strategic Deception Using Linear Probes](https://mlsanity.com/paper/2502.03407/) (2025)
- [Hoodwinked: Deception and Cooperation in a Text-Based Game for Language Models](https://mlsanity.com/paper/2308.01404/) (2023)
- [Among Us: A Sandbox for Measuring and Detecting Agentic Deception](https://mlsanity.com/paper/2504.04072/) (2025)
- [Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication](https://mlsanity.com/paper/2409.17348/) (2024)

## Built on by (most cited first, 3 of 3)

- [SoK: When Safe Agents Fail Together: The Security of Multi Agent LLM Systems](https://mlsanity.com/paper/2609.00595/) (2026)
- [When Agents Lie: Premeditation, Persistence, and Exploitation in Repeated Games](https://mlsanity.com/paper/2607.05132/) (2026)
- [Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Game](https://mlsanity.com/paper/2607.28146/) (2026)

## Abstract (arXiv)

As large language models are deployed as autonomous agents, their capacity for strategic deception raises core questions for coordination, reliability, and safety in multi-goal, multi-agent systems. We study deception and communication in L2LM agents through the social deduction game Among Us, a cooperative-competitive environment. Across 1,100 games, autonomous agents produced over one million tokens of meeting dialogue. Using speech act theory and interpersonal deception theory, we find that all agents rely mainly on directive language, while impostor agents shift slightly toward representative acts such as explanations and denials. Deception appears primarily as equivocation rather than outright lies, increasing under social pressure but rarely improving win rates. Our contributions are a large-scale analysis of role-conditioned deceptive behavior in LLM agents and empirical evidence that current agents favor low-risk ambiguity that is linguistically subtle yet strategically limited, revealing a fundamental tension between truthfulness and utility in autonomous communication.
