# SemConFlow: Semantic Grounding of Holistic Co-Speech Gesture Generation with Contrastive Flow-Matching

arXiv: https://arxiv.org/abs/2603.26553 · HTML: https://mlsanity.com/paper/2603.26553/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 38 of its 49 references that are in the map.
- First posted on arXiv 27 Mar 2026.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 38)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Units](https://mlsanity.com/paper/2106.07447/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models](https://mlsanity.com/paper/2211.09707/) (2022)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [Flow Matching in Latent Space](https://mlsanity.com/paper/2307.08698/) (2023)
- [GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents](https://mlsanity.com/paper/2303.14613/) (2023)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2303.09119/) (2023)
- [Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders](https://mlsanity.com/paper/2108.06720/) (2021)
- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)
- [Gesticulator: A framework for semantically-aware speech-driven gesture generation](https://mlsanity.com/paper/2001.09326/) (2020)
- [DiffSHEG: A Diffusion-Based Approach for Real-Time Speech-driven Holistic 3D Expression and Gesture Generation](https://mlsanity.com/paper/2401.04747/) (2024)
- [GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modeling](https://mlsanity.com/paper/2501.18898/) (2025)
- [LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation](https://mlsanity.com/paper/2309.09294/) (2023)
- [Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis](https://mlsanity.com/paper/2405.09814/) (2024)
- [Motion Flow Matching for Human Motion Synthesis and Editing](https://mlsanity.com/paper/2312.08895/) (2023)
- [DCTdiff: Intriguing Properties of Image Generative Modeling in the DCT Space](https://mlsanity.com/paper/2412.15032/) (2024)
- [SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasis](https://mlsanity.com/paper/2412.16563/) (2024)

## Built on by (most cited first, 4 of 4)

- [PersonaGest: Personalized Co-Speech Gesture Generation with Semantic-Guided Hierarchical Motion Representation](https://mlsanity.com/paper/2605.07252/) (2026)
- [DuoGesture: Motion-Grounded Semantic Conditioning and Biomechanical Beat Priors for Co-Speech Gesture Generation](https://mlsanity.com/paper/2605.26236/) (2026)
- [Recognizing Co-Speech Gestures in-the-Wild](https://mlsanity.com/paper/2605.31589/) (2026)
- [SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation](https://mlsanity.com/paper/2609.33311/) (2026)

## Abstract (arXiv)

While the field of co-speech gesture generation has seen significant advances, producing holistic, semantically grounded gestures remains a challenge. Existing approaches rely on external semantic retrieval methods, which limit their generalisation capability due to dependency on predefined linguistic rules. Flow-matching-based methods produce promising results; however, the network is optimised using only semantically congruent samples without exposure to negative examples, leading to learning rhythmic gestures rather than sparse motion, such as iconic and metaphoric gestures. Furthermore, by modelling body parts in isolation, the majority of methods fail to maintain crossmodal consistency. We introduce a Contrastive Flow Matching-based co-speech gesture generation model that uses mismatched audio-text conditions as negatives, training the velocity field to follow the correct motion trajectory while repelling semantically incongruent trajectories. Our model ensures cross-modal coherence by embedding text, audio, and holistic motion into a composite latent space via cosine and contrastive objectives. Extensive experiments and a user study demonstrate that our proposed approach outperforms state-of-the-art methods on two datasets, BEAT2 and SHOW.
