# GazeQwen: Lightweight Gaze-Conditioned LLM Modulation for Streaming Video Understanding

arXiv: https://arxiv.org/abs/2603.25841 · HTML: https://mlsanity.com/paper/2603.25841/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 18 of its 23 references that are in the map.
- First posted on arXiv 26 Mar 2026.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 18 of 18)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction](https://mlsanity.com/paper/2501.01957/) (2025)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction](https://mlsanity.com/paper/2501.03218/) (2025)
- [In the Eye of the Beholder: Gaze and Actions in First Person Video](https://mlsanity.com/paper/2006.00626/) (2020)
- [ViSpeak: Visual Instruction Feedback in Streaming Videos](https://mlsanity.com/paper/2503.12769/) (2025)
- [Voila-A: Aligning Vision-Language Models with User's Gaze Attention](https://mlsanity.com/paper/2401.09454/) (2023)
- [In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting](https://mlsanity.com/paper/2509.07447/) (2025)
- [Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation](https://mlsanity.com/paper/2305.03907/) (2023)
- [StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videos](https://mlsanity.com/paper/2512.01707/) (2025)

## Abstract (arXiv)

Current multimodal large language models (MLLMs) cannot effectively utilize eye-gaze information for video understanding, even when gaze cues are supplied via visual overlays or text descriptions. We introduce GazeQwen, a parameter efficient approach that equips an open-source MLLM with gaze awareness through hidden-state modulation. At its core is a compact gaze resampler (~1-5 M trainable parameters) that encodes V-JEPA 2.1 video features together with fixation-derived positional encodings and produces additive residuals injected into selected LLM decoder layers via forward hooks. An optional second training stage adds low-rank adapters (LoRA) to the LLM for tighter integration. Evaluated on all 10 tasks of the StreamGaze benchmark, GazeQwen reaches 63.9% accuracy, a +16.1 point gain over the same Qwen2.5-VL-7B backbone with gaze as visual prompts and +10.5 points over GPT-4o, the highest score among all open-source and proprietary models tested. These results suggest that learning where to inject gaze within an LLM is more effective than scaling model size or engineering better prompts. All code and checkpoints are available at https://github.com/phamtrongthang123/gazeqwen .
