# PSDesigner: Automated Graphic Design with a Human-Like Creative Workflow

arXiv: https://arxiv.org/abs/2603.25738 · HTML: https://mlsanity.com/paper/2603.25738/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 70 of its 76 references that are in the map.
- First posted on arXiv 26 Mar 2026.

## Builds on (most cited first, 30 of 70)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Emerging Properties in Unified Multimodal Pretraining](https://mlsanity.com/paper/2505.14683/) (2025)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Flow-GRPO: Training Flow Matching Models via Online RL](https://mlsanity.com/paper/2505.05470/) (2025)
- [TextDiffuser: Diffusion Models as Text Painters](https://mlsanity.com/paper/2305.10855/) (2023)
- [AnyText: Multilingual Visual Text Generation And Editing](https://mlsanity.com/paper/2311.03054/) (2023)
- [Seedream 3.0 Technical Report](https://mlsanity.com/paper/2504.11346/) (2025)
- [LayoutDM: Discrete Diffusion Model for Controllable Layout Generation](https://mlsanity.com/paper/2303.08137/) (2023)
- [TextDiffuser-2: Unleashing the Power of Language Models for Text Rendering](https://mlsanity.com/paper/2311.16465/) (2023)
- [LayoutGAN: Generating Graphic Layouts with Wireframe Discriminators](https://mlsanity.com/paper/1901.06767/) (2019)
- [GlyphControl: Glyph Conditional Control for Visual Text Generation](https://mlsanity.com/paper/2305.18259/) (2023)
- [LayoutTransformer: Layout Generation and Completion with Self-attention](https://mlsanity.com/paper/2006.14615/) (2020)
- [LayoutVAE: Stochastic Scene Layout Generation From a Label Set](https://mlsanity.com/paper/1907.10719/) (2019)
- [CanvasVAE: Learning to Generate Vector Graphic Documents](https://mlsanity.com/paper/2108.01249/) (2021)
- [Constrained Graphic Layout Generation via Latent Optimization](https://mlsanity.com/paper/2108.00871/) (2021)
- [Glyph-ByT5: A Customized Text Encoder for Accurate Visual Text Rendering](https://mlsanity.com/paper/2403.09622/) (2024)
- [BLT: Bidirectional Layout Transformer for Controllable Layout Generation](https://mlsanity.com/paper/2112.05112/) (2021)
- [PosterLayout: A New Benchmark and Approach for Content-aware Visual-Textual Presentation Layout](https://mlsanity.com/paper/2303.15937/) (2023)
- [Composition-aware Graphic Layout GAN for Visual-textual Presentation Designs](https://mlsanity.com/paper/2205.00303/) (2022)
- [AnyText2: Visual Text Generation and Editing With Customizable Attributes](https://mlsanity.com/paper/2411.15245/) (2024)
- [A Survey of Multimodal-Guided Image Editing with Text-to-Image Diffusion Models](https://mlsanity.com/paper/2406.14555/) (2024)
- [LayoutPrompter: Awaken the Design Ability of Large Language Models](https://mlsanity.com/paper/2311.06495/) (2023)
- [Glyph-ByT5-v2: A Strong Aesthetic Baseline for Accurate Multilingual Visual Text Rendering](https://mlsanity.com/paper/2406.10208/) (2024)
- [PosterMaker: Towards High-Quality Product Poster Generation with Accurate Text Rendering](https://mlsanity.com/paper/2504.06632/) (2025)

## Built on by (most cited first, 2 of 2)

- [Seek to Segment: Active Perception for Panoramic Referring Segmentation](https://mlsanity.com/paper/2607.02497/) (2026)
- [PLAYGROUND: Progressive Layout Generation with Render-Grounded Planning](https://mlsanity.com/paper/2610.18865/) (2026)

## Abstract (arXiv)

Graphic design is a creative and innovative process that plays a crucial role in applications such as e-commerce and advertising. However, developing an automated design system that can faithfully translate user intentions into editable design files remains an open challenge. Although recent studies have leveraged powerful text-to-image models and MLLMs to assist graphic design, they typically simplify professional workflows, resulting in limited flexibility and intuitiveness. To address these limitations, we propose PSDesigner, an automated graphic design system that emulates the creative workflow of human designers. Building upon multiple specialized components, PSDesigner collects theme-related assets based on user instructions, and autonomously infers and executes tool calls to manipulate design files, such as integrating new assets or refining inferior elements. To endow the system with strong tool-use capabilities, we construct a design dataset, CreativePSD, which contains a large amount of high-quality PSD design files annotated with operation traces across a wide range of design scenarios and artistic styles, enabling models to learn expert design procedures. Extensive experiments demonstrate that PSDesigner outperforms existing methods across diverse graphic design tasks, empowering non-specialists to conveniently create production-quality designs.
