# Modernising Reinforcement Learning-Based Navigation for Embodied Semantic Scene Graph Generation

arXiv: https://arxiv.org/abs/2603.25415 · HTML: https://mlsanity.com/paper/2603.25415/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 17 of its 25 references that are in the map.
- First posted on arXiv 26 Mar 2026.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)
- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Implementation Matters in Deep Policy Gradients: A Case Study on PPO and TRPO](https://mlsanity.com/paper/2005.12729/) (2020)
- [A Comprehensive Survey of Scene Graphs: Generation and Application](https://mlsanity.com/paper/2104.01111/) (2021)
- [Action Branching Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1711.08946/) (2017)
- [Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views](https://mlsanity.com/paper/2010.01191/) (2020)
- [Semantics for Robotic Mapping, Perception and Interaction: A Survey](https://mlsanity.com/paper/2101.00443/) (2021)
- [Knowledge-based Embodied Question Answering](https://mlsanity.com/paper/2109.07872/) (2021)
- [Open Scene Graphs for Open-World Object-Goal Navigation](https://mlsanity.com/paper/2508.04678/) (2025)
- [Organic Computing in the Spotlight](https://mlsanity.com/paper/1701.08125/) (2017)

## Built on by (most cited first, 1 of 1)

- [ACE-Brain-0.5: A Unified Embodied Foundational Model for Physical Agentic AI](https://mlsanity.com/paper/2607.04426/) (2026)

## Abstract (arXiv)

Semantic world models enable embodied agents to reason about objects, relations, and spatial context beyond purely geometric representations. In Organic Computing, such models are a key enabler for objective-driven self-adaptation under uncertainty and resource constraints. The core challenge is to acquire observations maximising model quality and downstream usefulness within a limited action budget. Semantic scene graphs (SSGs) provide a structured and compact representation for this purpose. However, constructing them within a finite action horizon requires exploration strategies that trade off information gain against navigation cost and decide when additional actions yield diminishing returns. This work presents a modular navigation component for Embodied Semantic Scene Graph Generation and modernises its decision-making by replacing the policy-optimisation method and revisiting the discrete action formulation. We study compact and finer-grained, larger discrete motion sets and compare a single-head policy over atomic actions with a factorised multi-head policy over action components. We evaluate curriculum learning and optional depth-based collision supervision, and assess SSG completeness, execution safety, and navigation behaviour. Results show that replacing the optimisation algorithm alone improves SSG completeness by 21% relative to the baseline under identical reward shaping. Depth mainly affects execution safety (collision-free motion), while completeness remains largely unchanged. Combining modern optimisation with a finer-grained, factorised action representation yields the strongest overall completeness--efficiency trade-off.
