# HeSS: Head Sensitivity Score for Sparsity Redistribution in VGGT

arXiv: https://arxiv.org/abs/2603.25336 · HTML: https://mlsanity.com/paper/2603.25336/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 48 references that are in the map.
- First posted on arXiv 26 Mar 2026.

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Billion-scale similarity search with GPUs](https://mlsanity.com/paper/1702.08734/) (2017)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [DynamicViT: Efficient Vision Transformers with Dynamic Token Sparsification](https://mlsanity.com/paper/2106.02034/) (2021)
- [Are Sixteen Heads Really Better than One?](https://mlsanity.com/paper/1905.10650/) (2019)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [PTQ4ViT: Post-training quantization for vision transformers with twin uniform quantization](https://mlsanity.com/paper/2111.12293/) (2021)
- [EfficientViT: Memory Efficient Vision Transformer with Cascaded Group Attention](https://mlsanity.com/paper/2305.07027/) (2023)
- [A Fast Post-Training Pruning Framework for Transformers](https://mlsanity.com/paper/2204.09656/) (2022)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [FastVGGT: Training-Free Acceleration of Visual Geometry Transformer](https://mlsanity.com/paper/2509.02560/) (2025)
- [X-Pruner: eXplainable Pruning for Vision Transformers](https://mlsanity.com/paper/2303.04935/) (2023)
- [Dynamic Perceiver for Efficient Visual Recognition](https://mlsanity.com/paper/2306.11248/) (2023)
- [LGViT: Dynamic Early Exiting for Accelerating Vision Transformer](https://mlsanity.com/paper/2308.00255/) (2023)
- [Block-Sparse Global Attention for Efficient Multi-View Geometry Transformers](https://mlsanity.com/paper/2509.07120/) (2025)

## Built on by (most cited first, 6 of 6)

- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [Diversity-aware View Partitioning for Scalable VGGT](https://mlsanity.com/paper/2607.01885/) (2026)
- [PrePARE: Pre-AA Token Pruning for Frozen Multi-View Geometry Transformers](https://mlsanity.com/paper/2605.08371/) (2026)
- [Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers](https://mlsanity.com/paper/2605.23892/) (2026)
- [VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers](https://mlsanity.com/paper/2609.23733/) (2026)
- [ReSS: Residual-Restoring Sparse Attention for 3D Vision Transformers](https://mlsanity.com/paper/2609.35593/) (2026)

## Abstract (arXiv)

Visual Geometry Grounded Transformer (VGGT) has advanced 3D vision, yet its global attention layers suffer from quadratic computational costs that hinder scalability. Several sparsification-based acceleration techniques have been proposed to alleviate this issue, but they often suffer from substantial accuracy degradation. We hypothesize that the accuracy degradation stems from the heterogeneity in head-wise sparsification sensitivity, as the existing methods apply a uniform sparsity pattern across all heads. Motivated by this hypothesis, we present a two-stage sparsification pipeline that effectively quantifies and exploits headwise sparsification sensitivity. In the first stage, we measure head-wise sparsification sensitivity using a novel metric, the Head Sensitivity Score (HeSS), which approximates the Hessian with respect to two distinct error terms on a small calibration set. In the inference stage, we perform HeSS-Guided Sparsification, leveraging the pre-computed HeSS to reallocate the total attention budget-assigning denser attention to sensitive heads and sparser attention to more robust ones. We demonstrate that HeSS effectively captures head-wise sparsification sensitivity and empirically confirm that attention heads in the global attention layers exhibit heterogeneous sensitivity characteristics. Extensive experiments further show that our method effectively mitigates performance degradation under high sparsity, demonstrating strong robustness across varying sparsification levels. Code is available at https://github.com/libary753/HeSS.
