# SportSkills: Physical Skill Learning from Sports Instructional Videos

arXiv: https://arxiv.org/abs/2603.25163 · HTML: https://mlsanity.com/paper/2603.25163/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 73 of its 90 references that are in the map.
- First posted on arXiv 26 Mar 2026.

## Builds on (most cited first, 30 of 73)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [MPNet: Masked and Permuted Pre-training for Language Understanding](https://mlsanity.com/paper/2004.09297/) (2020)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [Towards Automatic Learning of Procedures from Web Instructional Videos](https://mlsanity.com/paper/1703.09788/) (2017)
- [VideoCLIP: Contrastive Pre-training for Zero-shot Video-Text Understanding](https://mlsanity.com/paper/2109.14084/) (2021)
- [MViTv2: Improved Multiscale Vision Transformers for Classification and Detection](https://mlsanity.com/paper/2112.01526/) (2021)
- [End-to-End Learning of Visual Representations from Uncurated Instructional Videos](https://mlsanity.com/paper/1912.06430/) (2019)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [HERO: Hierarchical Encoder for Video+Language Omni-representation Pre-training](https://mlsanity.com/paper/2005.00200/) (2020)
- [A Short Note about Kinetics-600](https://mlsanity.com/paper/1808.01340/) (2018)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis](https://mlsanity.com/paper/1903.02874/) (2019)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)
- [Omnivore: A Single Model for Many Visual Modalities](https://mlsanity.com/paper/2201.08377/) (2022)
- [The THUMOS Challenge on Action Recognition for Videos "in the Wild"](https://mlsanity.com/paper/1604.06182/) (2016)
- [UniFormer: Unifying Convolution and Self-attention for Visual Recognition](https://mlsanity.com/paper/2201.09450/) (2022)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [Cross-task weakly supervised learning from instructional videos](https://mlsanity.com/paper/1903.08225/) (2019)

## Built on by (most cited first, 1 of 1)

- [ExpertEdit: Learning Skill-Aware Motion Editing from Expert Videos](https://mlsanity.com/paper/2604.10466/) (2026)

## Abstract (arXiv)

Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared towards physical skill learning with in-the-wild video. SportSkills has more than 360k instructional videos containing more than 630k visual demonstrations paired with instructional narrations explaining the know-how behind the actions from 55 varied sports. Through a suite of experiments, we show that SportSkills unlocks the ability to understand fine-grained differences between physical actions. Our representation achieves gains of up to 4x with the same model trained on traditional activity-centric datasets. Crucially, building on SportSkills, we introduce the first large-scale task formulation of mistake-conditioned instructional video retrieval, bridging representation learning and actionable feedback generation (e.g., "here's my execution of a skill; which video clip should I watch to improve it?"). Formal evaluations by professional coaches show our retrieval approach significantly advances the ability of video models to personalize visual instructions for a user query.
