# Few TensoRF: Enhance the Few-shot on Tensorial Radiance Fields

arXiv: https://arxiv.org/abs/2603.25008 · HTML: https://mlsanity.com/paper/2603.25008/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 19 references that are in the map.
- First posted on arXiv 26 Mar 2026.

## Builds on (most cited first, 12 of 12)

- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [ECON: Explicit Clothed humans Optimized via Normal integration](https://mlsanity.com/paper/2212.07422/) (2022)

## Abstract (arXiv)

This paper presents Few TensoRF, a 3D reconstruction framework that combines TensorRF's efficient tensor based representation with FreeNeRF's frequency driven few shot regularization. Using TensorRF to significantly accelerate rendering speed and introducing frequency and occlusion masks, the method improves stability and reconstruction quality under sparse input views. Experiments on the Synthesis NeRF benchmark show that Few TensoRF method improves the average PSNR from 21.45 dB (TensorRF) to 23.70 dB, with the fine tuned version reaching 24.52 dB, while maintaining TensorRF's fast (≈10-15) minute training time. Experiments on the THuman 2.0 dataset further demonstrate competitive performance in human body reconstruction, achieving 27.37 - 34.00 dB with only eight input images. These results highlight Few TensoRF as an efficient and data effective solution for real-time 3D reconstruction across diverse scenes.
