# ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects

arXiv: https://arxiv.org/abs/2603.24912 · HTML: https://mlsanity.com/paper/2603.24912/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 45 references that are in the map.
- First posted on arXiv 26 Mar 2026.

## Builds on (most cited first, 30 of 30)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Prediction](https://mlsanity.com/paper/2409.18124/) (2024)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Rethinking Inductive Biases for Surface Normal Estimation](https://mlsanity.com/paper/2403.00712/) (2024)
- [InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset](https://mlsanity.com/paper/1809.00716/) (2018)
- [CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Rendering](https://mlsanity.com/paper/1808.08601/) (2018)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing](https://mlsanity.com/paper/2211.03017/) (2022)
- [Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis](https://mlsanity.com/paper/2505.09358/) (2025)
- [OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets](https://mlsanity.com/paper/2007.12868/) (2020)
- [Two-shot Spatially-varying BRDF and Shape Estimation](https://mlsanity.com/paper/2004.00403/) (2020)
- [Intrinsic Image Decomposition via Ordinal Shading](https://mlsanity.com/paper/2311.12792/) (2023)
- [A Dataset of Multi-Illumination Images in the Wild](https://mlsanity.com/paper/1910.08131/) (2019)
- [StyleGAN knows Normal, Depth, Albedo, and More](https://mlsanity.com/paper/2306.00987/) (2023)
- [Learning Non-Lambertian Object Intrinsics across ShapeNet Categories](https://mlsanity.com/paper/1612.08510/) (2016)
- [Direct Intrinsics: Learning Albedo-Shading Decomposition by Convolutional Regression](https://mlsanity.com/paper/1512.02311/) (2015)
- [De-rendering 3D Objects in the Wild](https://mlsanity.com/paper/2201.02279/) (2022)
- [Learning Data-driven Reflectance Priors for Intrinsic Image Decomposition](https://mlsanity.com/paper/1510.02413/) (2015)
- [Real-Time Global Illumination Decomposition of Videos](https://mlsanity.com/paper/1908.01961/) (2019)
- [Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Rendering](https://mlsanity.com/paper/2508.14461/) (2025)
- [Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion](https://mlsanity.com/paper/2412.15050/) (2024)
- [DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering](https://mlsanity.com/paper/2507.03924/) (2025)
- [IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields](https://mlsanity.com/paper/2210.08202/) (2022)
- [Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2503.09993/) (2025)

## Built on by (most cited first, 1 of 1)

- [Do Image Editing Models Understand Lighting?](https://mlsanity.com/paper/2606.26738/) (2026)

## Abstract (arXiv)

Accurately modeling how real-world materials reflect light remains a core challenge in inverse rendering, largely due to the scarcity of real measured reflectance data. Existing approaches rely heavily on synthetic datasets with simplified illumination and limited material realism, preventing models from generalizing to real-world images. We introduce a large-scale polarized reflection and material dataset of real-world objects, captured with an 8-camera, 346-light Light Stage equipped with cross/parallel polarization. Our dataset spans 218 everyday objects across five acquisition dimensions-multiview, multi-illumination, polarization, reflectance separation, and material attributes-yielding over 1.2M high-resolution images with diffuse-specular separation and analytically derived diffuse albedo, specular albedo, and surface normals. Using this dataset, we train and evaluate state-of-the-art inverse and forward rendering models on intrinsic decomposition, relighting, and sparse-view 3D reconstruction, demonstrating significant improvements in material separation, illumination fidelity, and geometric consistency. We hope that our work can establish a new foundation for physically grounded material understanding and enable real-world generalization beyond synthetic training regimes. Project page: https://jingyangcarl.github.io/ICTPolarReal/
