# VFIG: Vectorizing Complex Figures in SVG with Vision-Language Models

arXiv: https://arxiv.org/abs/2603.24575 · HTML: https://mlsanity.com/paper/2603.24575/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 50 references that are in the map.
- First posted on arXiv 25 Mar 2026.

## Builds on (most cited first, 25 of 25)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding](https://mlsanity.com/paper/2601.10611/) (2026)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [StarVector: Generating Scalable Vector Graphics Code from Images and Text](https://mlsanity.com/paper/2312.11556/) (2023)
- [Towards Layer-wise Image Vectorization](https://mlsanity.com/paper/2206.04655/) (2022)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)
- [Empowering LLMs to Understand and Generate Complex Vector Graphics](https://mlsanity.com/paper/2412.11102/) (2024)
- [FIGR: Few-shot Image Generation with Reptile](https://mlsanity.com/paper/1901.02199/) (2019)
- [Rendering-Aware Reinforcement Learning for Vector Graphics Generation](https://mlsanity.com/paper/2505.20793/) (2025)
- [DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality Learning](https://mlsanity.com/paper/2110.06688/) (2021)
- [InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models](https://mlsanity.com/paper/2510.11341/) (2025)
- [Beyond Pixels: Exploring Human-Readable SVG Generation for Simple Images with Vision Language Models](https://mlsanity.com/paper/2311.15543/) (2023)
- [Reason-SVG: Enhancing Structured Reasoning for Vector Graphics Generation with Reinforcement Learning](https://mlsanity.com/paper/2505.24499/) (2025)
- [DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance](https://mlsanity.com/paper/2512.10894/) (2025)
- [TikZilla: Scaling Text-to-TikZ with High-Quality Data and Reinforcement Learning](https://mlsanity.com/paper/2603.03072/) (2026)
- [Semantic Document Derendering: SVG Reconstruction via Vision-Language Modeling](https://mlsanity.com/paper/2511.13478/) (2025)

## Built on by (most cited first, 4 of 4)

- [GeoSVG-RL: Geometry-Aware Reinforcement Learning for Layout-Constrained Text-to-SVG Diagram Generation](https://mlsanity.com/paper/2605.25447/) (2026)
- [AnchorFlow: Learning Anchor Placement for Faithful and Editable SVG Reconstruction](https://mlsanity.com/paper/2605.19551/) (2026)
- [VectorHarness: Recovering Editable, Relation-Preserving Structure from Scientific Graphics](https://mlsanity.com/paper/2609.13294/) (2026)
- [FigAct: Turning Scientific Figures into Active Canvases for Explanation](https://mlsanity.com/paper/2609.36190/) (2026)

## Abstract (arXiv)

Scalable Vector Graphics (SVG) are essential for technical illustration and digital design, offering resolution independence and semantic editability. In practice, original vector files are frequently lost, leaving only rasterized versions (e.g., PNG, JPEG) that resist modification, while manual reconstruction is prohibitively expensive. Progress on automating raster-to-SVG conversion has been bottlenecked by two gaps: existing SVG datasets are dominated by icons and decorative graphics that lack the complexity of professional diagrams, and existing benchmarks rely on pixel- or embedding-level similarity that fails to capture structural correctness (e.g., broken connectivity, misplaced arrows). We close both gaps with paired contributions targeting diagram-centric figures (e.g., model architectures, flowcharts, schematics). For training, we introduce VFIG-Data, the largest figure-to-SVG dataset of its kind at 66K pairs, combining real paper figures converted via a describe-and-generate pipeline with programmatic diagrams that supply noise-free supervision over arrow styles, fonts, and geometry. For evaluation, we introduce VFIG-Bench, a structure-aware evaluation suite, paired with VFIG-Bench-OOD, an out-of-distribution set of figures manually curated from highly cited arXiv papers. Beyond pixel and embedding similarity, our protocol reports rubric-based VLM-Judge scores and Elo ratings from pairwise human preference evaluation. Built on these contributions, VFIG is a VLM family trained with a simple-to-complex SFT curriculum followed by RL with rendering-aware rewards. VFIG achieves state-of-the-art open-source performance, outperforming the best open-source VLM baseline by over 30%, and matches Claude Sonnet 4.6 on VFIG-BENCH: Gemini-Judge 78.2% vs. 76.7% and GPT-Judge 87.5% vs. 87.4%. It remains slightly behind the strongest proprietary models GPT-5.2 and Gemini-3.
