# LightSplat: Fast and Memory-Efficient Open-Vocabulary 3D Scene Understanding in Five Seconds

arXiv: https://arxiv.org/abs/2603.24146 · HTML: https://mlsanity.com/paper/2603.24146/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 30 references that are in the map.
- First posted on arXiv 25 Mar 2026.

## Builds on (most cited first, 28 of 28)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Reproducible scaling laws for contrastive language-image learning](https://mlsanity.com/paper/2212.07143/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks](https://mlsanity.com/paper/2103.03231/) (2021)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories](https://mlsanity.com/paper/2303.15951/) (2023)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting](https://mlsanity.com/paper/2403.15624/) (2024)
- [Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration](https://mlsanity.com/paper/2502.16652/) (2025)
- [GraspSplats: Efficient Manipulation with 3D Feature Splatting](https://mlsanity.com/paper/2409.02084/) (2024)
- [LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes](https://mlsanity.com/paper/2410.14462/) (2024)
- [N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields](https://mlsanity.com/paper/2403.10997/) (2024)
- [SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians](https://mlsanity.com/paper/2412.10231/) (2024)
- [CoGS: Controllable Gaussian Splatting](https://mlsanity.com/paper/2312.05664/) (2023)
- [VL-Fields: Towards Language-Grounded Neural Implicit Spatial Representations](https://mlsanity.com/paper/2305.12427/) (2023)

## Built on by (most cited first, 5 of 5)

- [Relation-Centric Open-Vocabulary 3D Gaussian Segmentation](https://mlsanity.com/paper/2607.01140/) (2026)
- [CoSAG: Compact Semantic Anchor Gaussians via Training-Free Rate-Distortion Coding](https://mlsanity.com/paper/2607.10237/) (2026)
- [OP2GS: Object-Aware 3D Gaussian Splatting with Dual-Opacity Primitives](https://mlsanity.com/paper/2605.20044/) (2026)
- [LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians](https://mlsanity.com/paper/2609.11616/) (2026)
- [EviSplat: Preserving Multi-View Evidence in 3D Gaussian Splatting for Open-Vocabulary Segmentation](https://mlsanity.com/paper/2609.34853/) (2026)

## Abstract (arXiv)

Open-vocabulary 3D scene understanding enables users to segment novel objects in complex 3D environments through natural language. However, existing approaches remain slow, memory-intensive, and overly complex due to iterative optimization and dense per-Gaussian feature assignments. To address this, we propose LightSplat, a fast and memory-efficient training-free framework that injects compact 2-byte semantic indices into 3D representations from multi-view images. By assigning semantic indices only to salient regions and managing them with a lightweight index-feature mapping, LightSplat eliminates costly feature optimization and storage overhead. We further ensure semantic consistency and efficient inference via single-step clustering that links geometrically and semantically related masks in 3D. We evaluate our method on LERF-OVS, ScanNet, and DL3DV-OVS across complex indoor-outdoor scenes. As a result, LightSplat achieves state-of-the-art performance with up to 50-400x speedup and 64x lower memory, enabling scalable language-driven 3D understanding. For more details, visit our project page https://vision3d-lab.github.io/lightsplat/.
