# ELITE: Experiential Learning and Intent-Aware Transfer for Self-improving Embodied Agents

arXiv: https://arxiv.org/abs/2603.24018 · HTML: https://mlsanity.com/paper/2603.24018/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 32 of its 39 references that are in the map.
- First posted on arXiv 25 Mar 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)
- Synthetic data and self-improvement for LLMs / [Self-evolving LLM agents](https://mlsanity.com/synth/self-evolving-llm-agents/)

## Builds on (most cited first, 30 of 32)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [M3-Embedding: Multi-Linguality, Multi-Functionality, Multi-Granularity Text Embeddings Through Self-Knowledge Distillation](https://mlsanity.com/paper/2402.03216/) (2024)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [Embodied Intelligence via Learning and Evolution](https://mlsanity.com/paper/2102.02202/) (2021)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)
- [Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making](https://mlsanity.com/paper/2410.07166/) (2024)
- [Generalized Planning in PDDL Domains with Pretrained Large Language Models](https://mlsanity.com/paper/2305.11014/) (2023)
- [CLIN: A Continually Learning Language Agent for Rapid Task Adaptation and Generalization](https://mlsanity.com/paper/2310.10134/) (2023)
- [VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents](https://mlsanity.com/paper/2510.16907/) (2025)
- [On the Sample Complexity of Stability Constrained Imitation Learning](https://mlsanity.com/paper/2102.09161/) (2021)
- [Reinforced Reasoning for Embodied Planning](https://mlsanity.com/paper/2505.22050/) (2025)
- [Learning to Search in Task and Motion Planning with Streams](https://mlsanity.com/paper/2111.13144/) (2021)
- [ERA: Transforming VLMs into Embodied Agents via Embodied Prior Learning and Online Reinforcement Learning](https://mlsanity.com/paper/2510.12693/) (2025)
- [Unleashing Embodied Task Planning Ability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2506.23127/) (2025)

## Built on by (most cited first, 3 of 3)

- [PRACTICE: From Experience to Expertise in Self-Evolving Embodied Agents](https://mlsanity.com/paper/2608.30760/) (2026)
- [LabEvolver: Training-Free Experience Evolution for Safe and Grounded Wet-Lab Agents](https://mlsanity.com/paper/2607.27690/) (2026)
- [What Language Does and What the Evidence Supports: A Functional Role Taxonomy and Evidence Audit of Language Grounding in Embodied Agents](https://mlsanity.com/paper/2608.03099/) (2026)

## Abstract (arXiv)

Vision-language models (VLMs) have shown remarkable general capabilities, yet embodied agents built on them fail at complex tasks, often skipping critical steps, proposing invalid actions, and repeating mistakes. These failures arise from a fundamental gap between the static training data of VLMs and the physical interaction for embodied tasks. VLMs can learn rich semantic knowledge from static data but lack the ability to interact with the world. To address this issue, we introduce ELITE, an embodied agent framework with Experiential Learning and Intent-aware Transfer that enables agents to continuously learn from their own environment interaction experiences, and transfer acquired knowledge to procedurally similar tasks. ELITE operates through two synergistic mechanisms, textiti.e., self-reflective knowledge construction and intent-aware retrieval. Specifically, self-reflective knowledge construction extracts reusable strategies from execution trajectories and maintains an evolving strategy pool through structured refinement operations. Then, intent-aware retrieval identifies relevant strategies from the pool and applies them to current tasks. Experiments on the EB-ALFRED and EB-Habitat benchmarks show that ELITE achieves 9% and 5% performance improvement over base VLMs in the online setting without any supervision. In the supervised setting, ELITE generalizes effectively to unseen task categories, achieving better performance compared to state-of-the-art training-based methods. These results demonstrate the effectiveness of ELITE for bridging the gap between semantic understanding and reliable action execution.
