# EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction

arXiv: https://arxiv.org/abs/2603.23874 · HTML: https://mlsanity.com/paper/2603.23874/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 43 references that are in the map.
- First posted on arXiv 25 Mar 2026.

## Builds on (most cited first, 1 of 1)

- [Scene-LSTM: A Model for Human Trajectory Prediction](https://mlsanity.com/paper/1808.04018/) (2018)

## Abstract (arXiv)

Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose EnvSocial-Diff: a diffusion-based crowd simulation model informed by social physics and augmented with environmental conditioning and individual--group interaction. Our structured environmental conditioning module explicitly encodes obstacles, objects of interest, and lighting levels, providing interpretable signals that capture scene constraints and attractors. In parallel, the individual--group interaction module goes beyond individual-level modeling by capturing both fine-grained interpersonal relations and group-level conformity through a graph-based design. Experiments on multiple benchmark datasets demonstrate that EnvSocial-Diff outperforms the latest state-of-the-art methods, underscoring the importance of explicit environmental conditioning and multi-level social interaction for realistic crowd simulation. Code is here: https://github.com/zqyq/EnvSocial-Diff.
