# Unleashing Spatial Reasoning in Multimodal Large Language Models via Textual Representation Guided Reasoning

arXiv: https://arxiv.org/abs/2603.23404 · HTML: https://mlsanity.com/paper/2603.23404/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 17 of its 62 references that are in the map.
- First posted on arXiv 24 Mar 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 17 of 17)

- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [CRITIC: Large Language Models Can Self-Correct with Tool-Interactive Critiquing](https://mlsanity.com/paper/2305.11738/) (2023)
- [VideoCLIP: Contrastive Pre-training for Zero-shot Video-Text Understanding](https://mlsanity.com/paper/2109.14084/) (2021)
- [Plan-and-Solve Prompting: Improving Zero-Shot Chain-of-Thought Reasoning by Large Language Models](https://mlsanity.com/paper/2305.04091/) (2023)
- [Decomposed Prompting: A Modular Approach for Solving Complex Tasks](https://mlsanity.com/paper/2210.02406/) (2022)
- [GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning](https://mlsanity.com/paper/2507.01006/) (2025)
- [UniVL: A Unified Video and Language Pre-Training Model for Multimodal Understanding and Generation](https://mlsanity.com/paper/2002.06353/) (2020)
- [VideoTree: Adaptive Tree-based Video Representation for LLM Reasoning on Long Videos](https://mlsanity.com/paper/2405.19209/) (2024)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [MMSI-Bench: A Benchmark for Multi-Image Spatial Intelligence](https://mlsanity.com/paper/2505.23764/) (2025)
- [MiMo-VL Technical Report](https://mlsanity.com/paper/2506.03569/) (2025)
- [SAT: Dynamic Spatial Aptitude Training for Multimodal Language Models](https://mlsanity.com/paper/2412.07755/) (2024)
- [VideoRAG: Retrieval-Augmented Generation with Extreme Long-Context Videos](https://mlsanity.com/paper/2502.01549/) (2025)
- [Reasoning Paths with Reference Objects Elicit Quantitative Spatial Reasoning in Large Vision-Language Models](https://mlsanity.com/paper/2409.09788/) (2024)

## Built on by (most cited first, 6 of 6)

- [World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoning](https://mlsanity.com/paper/2604.26934/) (2026)
- [SceneParser: Hierarchical Scene Parsing for Visual Semantics Understanding](https://mlsanity.com/paper/2605.14923/) (2026)
- [TPS-Drive: Task-Guided Representation Purification for VLM-based Autonomous Driving](https://mlsanity.com/paper/2605.27038/) (2026)
- [Uruqi: Learning Spatial Cognition from Visual Experience](https://mlsanity.com/paper/2609.39195/) (2026)
- [From Reasoning Failures to Composable Video Spatial Intelligence](https://mlsanity.com/paper/2610.01999/) (2026)
- [ReTAC: Residual Test-Time Agentic Computation for Video Spatial Reasoning](https://mlsanity.com/paper/2610.16315/) (2026)

## Abstract (arXiv)

Existing Multimodal Large Language Models (MLLMs) struggle with 3D spatial reasoning, as they fail to construct structured abstractions of the 3D environment depicted in video inputs. To bridge this gap, drawing inspiration from cognitive theories of allocentric spatial reasoning, we investigate how to enable MLLMs to model and reason over text-based spatial representations of video. Specifically, we introduce Textual Representation of Allocentric Context from Egocentric Video (TRACE), a prompting method that induces MLLMs to generate text-based representations of 3D environments as intermediate reasoning traces for more accurate spatial question answering. TRACE encodes meta-context, camera trajectories, and detailed object entities to support structured spatial reasoning over egocentric videos. Extensive experiments on VSI-Bench and OST-Bench demonstrate that TRACE yields notable and consistent improvements over prior prompting strategies across a diverse range of MLLM backbones, spanning different parameter scales and training schemas. We further present ablation studies to validate our design choices, along with detailed analyses that probe the bottlenecks of 3D spatial reasoning in MLLMs.
