# FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures

arXiv: https://arxiv.org/abs/2603.23345 · HTML: https://mlsanity.com/paper/2603.23345/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 59 of its 80 references that are in the map.
- First posted on arXiv 24 Mar 2026.

## Builds on (most cited first, 30 of 59)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Sapiens: Foundation for Human Vision Models](https://mlsanity.com/paper/2408.12569/) (2024)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [PointAvatar: Deformable Point-based Head Avatars from Videos](https://mlsanity.com/paper/2212.08377/) (2022)
- [VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolution](https://mlsanity.com/paper/2205.03409/) (2022)
- [Real-Time High-Resolution Background Matting](https://mlsanity.com/paper/2012.07810/) (2020)
- [SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting](https://mlsanity.com/paper/2403.05087/) (2024)
- [Instant Volumetric Head Avatars](https://mlsanity.com/paper/2211.12499/) (2022)
- [Modulated Periodic Activations for Generalizable Local Functional Representations](https://mlsanity.com/paper/2104.03960/) (2021)
- [RigNeRF: Fully Controllable Neural 3D Portraits](https://mlsanity.com/paper/2206.06481/) (2022)
- [FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding](https://mlsanity.com/paper/2312.02214/) (2023)
- [Generalizable and Animatable Gaussian Head Avatar](https://mlsanity.com/paper/2410.07971/) (2024)
- [MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar](https://mlsanity.com/paper/2312.04558/) (2023)
- [DiffusionRig: Learning Personalized Priors for Facial Appearance Editing](https://mlsanity.com/paper/2304.06711/) (2023)
- [Pixel-in-Pixel Net: Towards Efficient Facial Landmark Detection in the Wild](https://mlsanity.com/paper/2003.03771/) (2020)
- [LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds](https://mlsanity.com/paper/2503.10625/) (2025)

## Abstract (arXiv)

We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a unified modeling process, we explicitly decouple two components in texture space by representing the face with planar Gaussians and the hair with strand-based Gaussians. To overcome the limitations of existing methods that rely on dense multi-view captures or costly per-identity optimization, we propose an aggregated transformer backbone to learn geometry-aware cross-view priors and head-hair structural coherence from multi-view datasets, enabling effective and efficient feature extraction and fusion from few casual captures. Extensive quantitative and qualitative experiments demonstrate that FHAvatar achieves state-of-the-art reconstruction quality from only a few observations of new identities within minutes, while supporting real-time animation, convenient hairstyle transfer, and stylized editing, broadening the accessibility and applicability of digital avatar creation.
