# GEM: Guided Expectation-Maximization for Behavior-Normalized Candidate Action Selection in Offline RL

arXiv: https://arxiv.org/abs/2603.23232 · HTML: https://mlsanity.com/paper/2603.23232/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 17 of its 18 references that are in the map.
- First posted on arXiv 24 Mar 2026.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 17 of 17)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [PLAS: Latent Action Space for Offline Reinforcement Learning](https://mlsanity.com/paper/2011.07213/) (2020)
- [Learning to Trust Bellman Updates: Selective State-Adaptive Regularization for Offline RL](https://mlsanity.com/paper/2505.19923/) (2025)

## Abstract (arXiv)

Offline reinforcement learning (RL) can fit strong value functions from fixed datasets, yet reliable deployment still hinges on the action selection interface used to query them. When the dataset induces a branched or multimodal action landscape, unimodal policy extraction can blur competing hypotheses and yield "in-between" actions that are weakly supported by data, making decisions brittle even with a strong critic. We introduce GEM (Guided Expectation-Maximization), an analytical framework that makes action selection both multimodal and explicitly controllable. GEM trains a Gaussian Mixture Model (GMM) actor via critic-guided, advantage-weighted EM-style updates that preserve distinct components while shifting probability mass toward high-value regions, and learns a tractable GMM behavior model to quantify support. During inference, GEM performs candidate-based selection: it generates a parallel candidate set and reranks actions using a conservative ensemble lower-confidence bound together with behavior-normalized support, where the behavior log-likelihood is standardized within each state's candidate set to yield stable, comparable control across states and candidate budgets. Empirically, GEM is competitive across D4RL benchmarks, and offers a simple inference-time budget knob (candidate count) that trades compute for decision quality without retraining.
