# Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis

arXiv: https://arxiv.org/abs/2603.22786 · HTML: https://mlsanity.com/paper/2603.22786/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 64 references that are in the map.
- First posted on arXiv 24 Mar 2026.

## Builds on (most cited first, 30 of 48)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Towards Total Recall in Industrial Anomaly Detection](https://mlsanity.com/paper/2106.08265/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Fully Convolutional Siamese Networks for Change Detection](https://mlsanity.com/paper/1810.08462/) (2018)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Taming 3DGS: High-Quality Radiance Fields with Limited Resources](https://mlsanity.com/paper/2406.15643/) (2024)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [Uncertainty Estimates and Multi-Hypotheses Networks for Optical Flow](https://mlsanity.com/paper/1802.07095/) (2018)
- [Revising Densification in Gaussian Splatting](https://mlsanity.com/paper/2404.06109/) (2024)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [The Limits and Potentials of Deep Learning for Robotics](https://mlsanity.com/paper/1804.06557/) (2018)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting](https://mlsanity.com/paper/2406.10219/) (2024)
- [Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives](https://mlsanity.com/paper/2412.00578/) (2024)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representations](https://mlsanity.com/paper/2109.02123/) (2021)
- [AbsGS: Recovering Fine Details for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.10484/) (2024)
- [Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantification](https://mlsanity.com/paper/2203.10192/) (2022)
- [Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fields](https://mlsanity.com/paper/2209.08718/) (2022)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detection](https://mlsanity.com/paper/2310.07716/) (2023)
- [DR-TANet: Dynamic Receptive Temporal Attention Network for Street Scene Change Detection](https://mlsanity.com/paper/2103.00879/) (2021)
- [Hierarchical Paired Channel Fusion Network for Street Scene Change Detection](https://mlsanity.com/paper/2010.09925/) (2020)
- [FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2306.17723/) (2023)
- [SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection](https://mlsanity.com/paper/2404.06832/) (2024)

## Built on by (most cited first, 5 of 5)

- [From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting](https://mlsanity.com/paper/2605.07203/) (2026)
- [PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification](https://mlsanity.com/paper/2609.28930/) (2026)
- [λ-VAE: Variance Equalization for Posterior Collapse](https://mlsanity.com/paper/2607.05531/) (2026)
- [View-Structured Conformal Prediction for 3D Gaussian Splatting](https://mlsanity.com/paper/2609.10307/) (2026)
- [GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting](https://mlsanity.com/paper/2609.23436/) (2026)

## Abstract (arXiv)

Recent advances in 3D Gaussian Splatting have enabled impressive photorealistic novel view synthesis. However, to transition from a pure rendering engine to a reliable spatial map for autonomous agents and safety-critical applications, knowing where the representation is uncertain is as important as the rendering fidelity itself. We bridge this critical gap by introducing a lightweight, plug-and-play framework for pixel-wise, view-dependent predictive uncertainty estimation. Our post-hoc method formulates uncertainty as a Bayesian-regularized linear least-squares optimization over reconstruction residuals. This architecture-agnostic approach extracts a per-primitive uncertainty channel without modifying the underlying scene representation or degrading baseline visual fidelity. Crucially, we demonstrate that providing this actionable reliability signal successfully translates 3D Gaussian splatting into a trustworthy spatial map, further improving state-of-the-art performance across three critical downstream perception tasks: active view selection, pose-agnostic scene change detection, and pose-agnostic anomaly detection.
