# StreamingClaw Technical Report

arXiv: https://arxiv.org/abs/2603.22120 · HTML: https://mlsanity.com/paper/2603.22120/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 49 references that are in the map.
- First posted on arXiv 23 Mar 2026.

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [DeepEyes: Incentivizing "Thinking with Images" via Reinforcement Learning](https://mlsanity.com/paper/2505.14362/) (2025)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontiers](https://mlsanity.com/paper/2506.23918/) (2025)
- [MIRIX: Multi-Agent Memory System for LLM-Based Agents](https://mlsanity.com/paper/2507.07957/) (2025)
- [Adaptive Keyframe Sampling for Long Video Understanding](https://mlsanity.com/paper/2502.21271/) (2025)
- [SimpleMem: Efficient Lifelong Memory for LLM Agents](https://mlsanity.com/paper/2601.02553/) (2026)
- [A Survey on Large Language Model Acceleration based on KV Cache Management](https://mlsanity.com/paper/2412.19442/) (2024)
- [Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction](https://mlsanity.com/paper/2501.03218/) (2025)
- [DeepEyesV2: Toward Agentic Multimodal Model](https://mlsanity.com/paper/2511.05271/) (2025)
- [Beyond Binary Rewards: Training LMs to Reason About Their Uncertainty](https://mlsanity.com/paper/2507.16806/) (2025)
- [TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videos](https://mlsanity.com/paper/2504.17343/) (2025)
- [Seeing, Listening, Remembering, and Reasoning: A Multimodal Agent with Long-Term Memory](https://mlsanity.com/paper/2508.09736/) (2025)
- [DyCoke: Dynamic Compression of Tokens for Fast Video Large Language Models](https://mlsanity.com/paper/2411.15024/) (2024)
- [StreamingVLM: Real-Time Understanding for Infinite Video Streams](https://mlsanity.com/paper/2510.09608/) (2025)
- [Thinking With Videos: Multimodal Tool-Augmented Reinforcement Learning for Long Video Reasoning](https://mlsanity.com/paper/2508.04416/) (2025)
- [M-LLM Based Video Frame Selection for Efficient Video Understanding](https://mlsanity.com/paper/2502.19680/) (2025)
- [A Review of Prominent Paradigms for LLM-Based Agents: Tool Use (Including RAG), Planning, and Feedback Learning](https://mlsanity.com/paper/2406.05804/) (2024)
- [Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge](https://mlsanity.com/paper/2501.13468/) (2025)
- [StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant](https://mlsanity.com/paper/2505.05467/) (2025)
- [LLM With Tools: A Survey](https://mlsanity.com/paper/2409.18807/) (2024)
- [Embodied AI Agents: Modeling the World](https://mlsanity.com/paper/2506.22355/) (2025)
- [LongVT: Incentivizing "Thinking with Long Videos" via Native Tool Calling](https://mlsanity.com/paper/2511.20785/) (2025)
- [A Survey: Learning Embodied Intelligence from Physical Simulators and World Models](https://mlsanity.com/paper/2507.00917/) (2025)
- [Automatic Speech Recognition using Advanced Deep Learning Approaches: A survey](https://mlsanity.com/paper/2403.01255/) (2024)
- [Open-o3-Video: Grounded Video Reasoning with Explicit Spatio-Temporal Evidence](https://mlsanity.com/paper/2510.20579/) (2025)
- [StreamingTOM: Streaming Token Compression for Efficient Video Understanding](https://mlsanity.com/paper/2510.18269/) (2025)

## Built on by (most cited first, 4 of 4)

- [Self-Consistent Latent Reasoning: Long Latent Sequence Reasoning for Vision-Language Model](https://mlsanity.com/paper/2605.12163/) (2026)
- [Don't Pause: Streaming Video-Language Synchrony for Online Video Understanding](https://mlsanity.com/paper/2606.06991/) (2026)
- [MindHelper: Closed-Loop Embodied Mental-State Reasoning for Precision Intervention](https://mlsanity.com/paper/2606.01063/) (2026)
- [OpenClaw and Ollama in Agentic AI: Toward Fully Autonomous and Scalable AI Agent Systems](https://mlsanity.com/paper/2607.28629/) (2026)

## Abstract (arXiv)

Emerging applications such as embodied intelligence, AI hardware, autonomous driving, and intelligent cockpits rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding. However, current agents mostly suffer from fragmented capabilities, such as supporting only offline video understanding, lacking long-term multimodal memory mechanisms, or struggling to achieve real-time reasoning and proactive interaction under streaming input. These shortcomings have become a key bottleneck for preventing agents from sustaining perception, making real-time decisions, and executing closed-loop actions in complex real-world environments, constraining their deployment and potential in dynamic, open physical worlds. To alleviate these issues, we propose StreamingClaw, a unified agent framework for streaming video understanding and embodied intelligence. Beyond maintaining full compatibility with the OpenClaw framework, it natively supports real-time, multimodal streaming interactions. StreamingClaw integrates five core capabilities: (1) It supports real-time streaming reasoning. (2) It supports reasoning about future events and proactive interaction under the online evolution of interaction objectives. (3) It supports multimodal long-term memory storage, hierarchical memory evolution, efficient memory retrieval, and memory sharing across multiple agents. (4) It supports a closed loop of perception-decision-action. In addition to conventional tools and skills, it also provides streaming tools and action-centric skills tailored for real-world physical environments. (5) It is compatible with the OpenClaw framework, allowing it to leverage the resources and support of the open-source community.
