# Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives

arXiv: https://arxiv.org/abs/2603.20128 · HTML: https://mlsanity.com/paper/2603.20128/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 41 references that are in the map.
- First posted on arXiv 20 Mar 2026.

## Builds on (most cited first, 30 of 35)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2307.11335/) (2023)
- [NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects](https://mlsanity.com/paper/2303.14435/) (2023)
- [NeRF-SR: High-Quality Neural Radiance Fields using Supersampling](https://mlsanity.com/paper/2112.01759/) (2021)
- [MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2405.12218/) (2024)
- [SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration](https://mlsanity.com/paper/2312.07541/) (2023)
- [UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene](https://mlsanity.com/paper/2310.13263/) (2023)
- [S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting](https://mlsanity.com/paper/2503.04314/) (2025)
- [Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids](https://mlsanity.com/paper/2405.02386/) (2024)
- [DiSR-NeRF: Diffusion-Guided View-Consistent Super-Resolution NeRF](https://mlsanity.com/paper/2404.00874/) (2024)
- [SuperGaussian: Repurposing Video Models for 3D Super Resolution](https://mlsanity.com/paper/2406.00609/) (2024)
- [Super-NeRF: View-consistent Detail Generation for NeRF super-resolution](https://mlsanity.com/paper/2304.13518/) (2023)
- [DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video](https://mlsanity.com/paper/2403.10103/) (2024)
- [Mip-Grid: Anti-aliased Grid Representations for Neural Radiance Fields](https://mlsanity.com/paper/2402.14196/) (2024)
- [FastSR-NeRF: Improving NeRF Efficiency on Consumer Devices with A Simple Super-Resolution Pipeline](https://mlsanity.com/paper/2312.11537/) (2023)
- [Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering](https://mlsanity.com/paper/2304.10075/) (2023)
- [Geometry-aware Reconstruction and Fusion-refined Rendering for Generalizable Neural Radiance Fields](https://mlsanity.com/paper/2404.17528/) (2024)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) achieve photorealistic novel view synthesis but become costly when high-resolution (HR) rendering is required, as HR outputs demand dense sampling and higher-capacity models. Moreover, naively super-resolving per-view renderings in 2D often breaks multi-view consistency. We propose Generalizable NGP-SR, a 3D-aware super-resolution framework that reconstructs an HR radiance field directly from low-resolution (LR) posed images. Built on Neural Graphics Primitives (NGP), NGP-SR conditions radiance prediction on 3D coordinates and learned local texture tokens, enabling recovery of high-frequency details within the radiance field and producing view-consistent HR novel views without external HR references or post-hoc 2D upsampling. Importantly, our model is generalizable: once trained, it can be applied to unseen scenes and rendered from novel viewpoints without per-scene optimization. Experiments on multiple datasets show that NGP-SR consistently improves both reconstruction quality and runtime efficiency over prior NeRF-based super-resolution methods, offering a practical solution for scalable high-resolution novel view synthesis.
