# Borderless Long Speech Synthesis

arXiv: https://arxiv.org/abs/2603.19798 · HTML: https://mlsanity.com/paper/2603.19798/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 16 references that are in the map.
- First posted on arXiv 20 Mar 2026.

## Builds on (most cited first, 9 of 9)

- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers](https://mlsanity.com/paper/2301.02111/) (2023)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [Conditional Variational Autoencoder with Adversarial Learning for End-to-End Text-to-Speech](https://mlsanity.com/paper/2106.06103/) (2021)
- [Tacotron: Towards End-to-End Speech Synthesis](https://mlsanity.com/paper/1703.10135/) (2017)
- [CosyVoice 2: Scalable Streaming Speech Synthesis with Large Language Models](https://mlsanity.com/paper/2412.10117/) (2024)
- [DNSMOS: A Non-Intrusive Perceptual Objective Speech Quality metric to evaluate Noise Suppressors](https://mlsanity.com/paper/2010.15258/) (2020)
- [TouchTTS: An Embarrassingly Simple TTS Framework that Everyone Can Touch](https://mlsanity.com/paper/2412.08237/) (2024)

## Built on by (most cited first, 2 of 2)

- [COT-TTS: Audio Context-Aware Text-to-Speech with Chain-of-Thought Reasoning](https://mlsanity.com/paper/2609.22697/) (2026)
- [From Script to Drama: An Agentic Framework for Controllable Multi-Speaker Dialogue TTS](https://mlsanity.com/paper/2609.33362/) (2026)

## Abstract (arXiv)

Most existing text-to-speech (TTS) systems either synthesize speech sentence by sentence and stitch the results together, or drive synthesis from plain-text dialogues alone. Both approaches leave models with little understanding of global context or paralinguistic cues, making it hard to capture real-world phenomena such as multi-speaker interactions (interruptions, overlapping speech), evolving emotional arcs, and varied acoustic environments. We introduce the Borderless Long Speech Synthesis framework for agent-centric, borderless long audio synthesis. Rather than targeting a single narrow task, the system is designed as a unified capability set spanning VoiceDesigner, multi-speaker synthesis, Instruct TTS, and long-form text synthesis. On the data side, we propose a "Labeling over filtering/cleaning" strategy and design a top-down, multi-level annotation schema we call Global-Sentence-Token. On the model side, we adopt a backbone with a continuous tokenizer and add Chain-of-Thought (CoT) reasoning together with Dimension Dropout, both of which markedly improve instruction following under complex conditions. We further show that the system is Native Agentic by design: the hierarchical annotation doubles as a Structured Semantic Interface between the LLM Agent and the synthesis engine, creating a layered control protocol stack that spans from scene semantics down to phonetic detail. Text thereby becomes an information-complete, wide-band control channel, enabling a front-end LLM to convert inputs of any modality into structured generation commands, extending the paradigm from Text2Speech to borderless long speech synthesis.
