# Controllable Text-to-Motion Generation via Modular Body-Part Phase Control

arXiv: https://arxiv.org/abs/2603.19795 · HTML: https://mlsanity.com/paper/2603.19795/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 39 references that are in the map.
- First posted on arXiv 20 Mar 2026.

## Builds on (most cited first, 30 of 32)

- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents](https://mlsanity.com/paper/2101.11101/) (2021)
- [TLControl: Trajectory and Language Control for Human Motion Synthesis](https://mlsanity.com/paper/2311.17135/) (2023)
- [Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation](https://mlsanity.com/paper/2401.08559/) (2024)
- [EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation](https://mlsanity.com/paper/2312.02256/) (2023)
- [MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space](https://mlsanity.com/paper/2503.15451/) (2025)
- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data](https://mlsanity.com/paper/2507.07095/) (2025)
- [Priority-Centric Human Motion Generation in Discrete Latent Space](https://mlsanity.com/paper/2308.14480/) (2023)
- [Large Motion Model for Unified Multi-Modal Motion Generation](https://mlsanity.com/paper/2404.01284/) (2024)
- [MotionFix: Text-Driven 3D Human Motion Editing](https://mlsanity.com/paper/2408.00712/) (2024)
- [GENMO: A GENeralist Model for Human MOtion](https://mlsanity.com/paper/2505.01425/) (2025)
- [MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling](https://mlsanity.com/paper/2409.17686/) (2024)
- [MaskControl: Spatio-Temporal Control for Masked Motion Synthesis](https://mlsanity.com/paper/2410.10780/) (2024)
- [HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation](https://mlsanity.com/paper/2512.23464/) (2025)
- [MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigm](https://mlsanity.com/paper/2502.02358/) (2025)
- [SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction](https://mlsanity.com/paper/2503.18211/) (2025)
- [Programmable Motion Generation for Open-Set Motion Control Tasks](https://mlsanity.com/paper/2405.19283/) (2024)

## Abstract (arXiv)

Text-to-motion (T2M) generation is becoming a practical tool for animation and interactive avatars. However, modifying specific body parts while maintaining overall motion coherence remains challenging. Existing methods typically rely on cumbersome, high-dimensional joint constraints (e.g., trajectories), which hinder user-friendly, iterative refinement. To address this, we propose Modular Body-Part Phase Control, a plug-and-play framework enabling structured, localized editing via a compact, scalar-based phase interface. By modeling body-part latent motion channels as sinusoidal phase signals characterized by amplitude, frequency, phase shift, and offset, we extract interpretable codes that capture part-specific dynamics. A modular Phase ControlNet branch then injects this signal via residual feature modulation, seamlessly decoupling control from the generative backbone. Experiments on both diffusion- and flow-based models demonstrate that our approach provides predictable and fine-grained control over motion magnitude, speed, and timing. It preserves global motion coherence and offers a practical paradigm for controllable T2M generation. Project page: https://jixiii.github.io/bp-phase-project-page/
