# Teaching an Agent to Sketch One Part at a Time

arXiv: https://arxiv.org/abs/2603.19500 · HTML: https://mlsanity.com/paper/2603.19500/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Agent skill learning and evolution, one of 16 directions in LLM agents and tool use.
- Builds on 30 of its 60 references that are in the map.
- First posted on arXiv 19 Mar 2026.

## Placed in

- LLM agents and tool use / [Agent skill learning and evolution](https://mlsanity.com/agents/agent-skill-learning-and-evolution/)

## Builds on (most cited first, 30 of 30)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Training Compute-Optimal Large Language Models](https://mlsanity.com/paper/2203.15556/) (2022)
- [Understanding R1-Zero-Like Training: A Critical Perspective](https://mlsanity.com/paper/2503.20783/) (2025)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [Long-CLIP: Unlocking the Long-Text Capability of CLIP](https://mlsanity.com/paper/2403.15378/) (2024)
- [SFT or RL? An Early Investigation into Training R1-Like Reasoning Large Vision-Language Models](https://mlsanity.com/paper/2504.11468/) (2025)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [Kimina-Prover Preview: Towards Large Formal Reasoning Models with Reinforcement Learning](https://mlsanity.com/paper/2504.11354/) (2025)
- [JSONSchemaBench: A Rigorous Benchmark of Structured Outputs for Language Models](https://mlsanity.com/paper/2501.10868/) (2025)
- [CLIPascene: Scene Sketching with Different Types and Levels of Abstraction](https://mlsanity.com/paper/2211.17256/) (2022)
- [DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Models](https://mlsanity.com/paper/2306.14685/) (2023)
- [B'ezierSketch: A generative model for scalable vector sketches](https://mlsanity.com/paper/2007.02190/) (2020)
- [Rendering-Aware Reinforcement Learning for Vector Graphics Generation](https://mlsanity.com/paper/2505.20793/) (2025)
- [Quagmires in SFT-RL Post-Training: When High SFT Scores Mislead and What to Use Instead](https://mlsanity.com/paper/2510.01624/) (2025)
- [ChiroDiff: Modelling chirographic data with Diffusion Models](https://mlsanity.com/paper/2304.03785/) (2023)
- [SwiftSketch: A Diffusion Model for Image-to-Vector Sketch Generation](https://mlsanity.com/paper/2502.08642/) (2025)
- [SketchDreamer: Interactive Text-Augmented Creative Sketch Ideation](https://mlsanity.com/paper/2308.14191/) (2023)
- [AutoSketch: VLM-assisted Style-Aware Vector Sketch Completion](https://mlsanity.com/paper/2502.06860/) (2025)
- [StrokeFusion: Vector Sketch Generation via Joint Stroke-UDF Encoding and Latent Sequence Diffusion](https://mlsanity.com/paper/2503.23752/) (2025)

## Built on by (most cited first, 1 of 1)

- [Draw This First](https://mlsanity.com/paper/2608.12064/) (2026)

## Abstract (arXiv)

We develop a method for producing vector sketches one part at a time. To do this, we train a multi-modal language model-based agent using a novel multi-turn process-reward reinforcement learning following supervised fine-tuning. Our approach is enabled by a new dataset we call ControlSketch-Part, containing rich part-level annotations for sketches, obtained using a novel, generic automatic annotation pipeline that segments vector sketches into semantic parts and assigns paths to parts with a structured multi-stage labeling process. Our results indicate that incorporating structured part-level data and providing agent with the visual feedback through the process enables interpretable, controllable, and locally editable text-to-vector sketch generation.
