# Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding

arXiv: https://arxiv.org/abs/2603.19235 · HTML: https://mlsanity.com/paper/2603.19235/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 96 of its 105 references that are in the map.
- First posted on arXiv 19 Mar 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 96)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [DINOv3](https://mlsanity.com/paper/2508.10104/) (2025)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Features](https://mlsanity.com/paper/2502.14786/) (2025)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success](https://mlsanity.com/paper/2502.19645/) (2025)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Long Context Transfer from Language to Vision](https://mlsanity.com/paper/2406.16852/) (2024)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)
- [Video-R1: Reinforcing Video Reasoning in MLLMs](https://mlsanity.com/paper/2503.21776/) (2025)

## Built on by (most cited first, 7 of 7)

- [WALL-WM: Carving World Action Modeling at the Event Joints](https://mlsanity.com/paper/2606.01955/) (2026)
- [TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM](https://mlsanity.com/paper/2607.27205/) (2026)
- [Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving](https://mlsanity.com/paper/2609.00111/) (2026)
- [Unlocking Dense Metric Depth Estimation in VLMs](https://mlsanity.com/paper/2605.15876/) (2026)
- [Do multimodal models imagine electric sheep?](https://mlsanity.com/paper/2605.09693/) (2026)
- [Beyond Single Expert: Harmonizing Diverse Visual Priors in MLLMs for Spatial Understanding](https://mlsanity.com/paper/2607.15054/) (2026)
- [Distill What RGB Can Recover: Privileged 3D Evidence for RGB-Only Vision-Language Models](https://mlsanity.com/paper/2608.00110/) (2026)

## Abstract (arXiv)

While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
