# Online Learning and Equilibrium Computation with Ranking Feedback

arXiv: https://arxiv.org/abs/2603.19221 · HTML: https://mlsanity.com/paper/2603.19221/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 55 references that are in the map.
- First posted on arXiv 19 Mar 2026.

## Builds on (most cited first, 30 of 32)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Phi-4 Technical Report](https://mlsanity.com/paper/2412.08905/) (2024)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF](https://mlsanity.com/paper/2405.21046/) (2024)
- [Contextual Dueling Bandits](https://mlsanity.com/paper/1502.06362/) (2015)
- [RLHF from Heterogeneous Feedback via Personalization and Preference Aggregation](https://mlsanity.com/paper/2405.00254/) (2024)
- [Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF](https://mlsanity.com/paper/2405.19320/) (2024)
- [Preference-based Reinforcement Learning with Finite-Time Guarantees](https://mlsanity.com/paper/2006.08910/) (2020)
- [Self-Exploring Language Models: Active Preference Elicitation for Online Alignment](https://mlsanity.com/paper/2405.19332/) (2024)
- [Competing Bandits in Matching Markets](https://mlsanity.com/paper/1906.05363/) (2019)
- [Dueling Posterior Sampling for Preference-Based Reinforcement Learning](https://mlsanity.com/paper/1908.01289/) (2019)
- [Bayesian Incentive-Compatible Bandit Exploration](https://mlsanity.com/paper/1502.04147/) (2015)
- [Bandit Learning in Decentralized Matching Markets](https://mlsanity.com/paper/2012.07348/) (2020)
- [Efficient Exploration for LLMs](https://mlsanity.com/paper/2402.00396/) (2024)
- [Learning Equilibria in Matching Markets from Bandit Feedback](https://mlsanity.com/paper/2108.08843/) (2021)
- [Adversarial Dueling Bandits](https://mlsanity.com/paper/2010.14563/) (2020)
- [Beyond log2(T) Regret for Decentralized Bandits in Matching Markets](https://mlsanity.com/paper/2103.07501/) (2021)
- [Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data Utilization](https://mlsanity.com/paper/2402.10342/) (2024)
- [The Power of Regularization in Solving Extensive-Form Games](https://mlsanity.com/paper/2206.09495/) (2022)
- [Combinatorial Bandits with Relative Feedback](https://mlsanity.com/paper/1903.00543/) (2019)
- [A Counter-Example to Karlin's Strong Conjecture for Fictitious Play](https://mlsanity.com/paper/1412.4840/) (2014)
- [Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences](https://mlsanity.com/paper/2202.06694/) (2022)
- [Dueling Bandits: From Two-dueling to Multi-dueling](https://mlsanity.com/paper/2211.10293/) (2022)

## Built on by (most cited first, 2 of 2)

- [Age of Learning: Temporal Persistence of Prediction Errors as a Learning Signal](https://mlsanity.com/paper/2609.32593/) (2026)
- [Learning in Continuous Games from Pairwise Preference Feedback](https://mlsanity.com/paper/2610.05428/) (2026)

## Abstract (arXiv)

Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms rely on numeric utility feedback from the environment, which may be unavailable in human-in-the-loop applications and/or may be restricted by privacy concerns. In this paper, we study an online learning model in which the learner only observes a ranking over a set of proposed actions at each timestep. We consider two ranking mechanisms: rankings induced by the instantaneous utility at the current timestep, and rankings induced by the time-average utility up to the current timestep, under both full-information and bandit feedback settings. Using the standard external-regret metric, we show that sublinear regret is impossible with instantaneous-utility ranking feedback in general. Moreover, when the ranking model is relatively deterministic, i.e., under the Plackett-Luce model with a temperature that is sufficiently small, sublinear regret is also impossible with time-average utility ranking feedback. We then develop new algorithms that achieve sublinear regret under the additional assumption that the utility sequence has sublinear total variation. Notably, for full-information time-average utility ranking feedback, this additional assumption can be removed. As a consequence, when all players in a normal-form game follow our algorithms, repeated play yields an approximate coarse correlated equilibrium. We also demonstrate the effectiveness of our algorithms in an online large-language-model routing task.
