# OS-Themis: A Scalable Critic Framework for Generalist GUI Rewards

arXiv: https://arxiv.org/abs/2603.19191 · HTML: https://mlsanity.com/paper/2603.19191/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 36 references that are in the map.
- First posted on arXiv 19 Mar 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 24 of 24)

- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [LLMs-as-Judges: A Comprehensive Survey on LLM-based Evaluation Methods](https://mlsanity.com/paper/2412.05579/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement Learning](https://mlsanity.com/paper/2411.02337/) (2024)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis](https://mlsanity.com/paper/2505.13227/) (2025)
- [Prometheus-Vision: Vision-Language Model as a Judge for Fine-Grained Evaluation](https://mlsanity.com/paper/2401.06591/) (2024)
- [UI-Venus Technical Report: Building High-performance UI Agents with RFT](https://mlsanity.com/paper/2508.10833/) (2025)
- [SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience](https://mlsanity.com/paper/2508.04700/) (2025)
- [DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agents](https://mlsanity.com/paper/2410.14803/) (2024)
- [MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents](https://mlsanity.com/paper/2507.19478/) (2025)
- [ScaleCUA: Scaling Open-Source Computer Use Agents with Cross-Platform Data](https://mlsanity.com/paper/2509.15221/) (2025)
- [ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents](https://mlsanity.com/paper/2508.14040/) (2025)
- [UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning](https://mlsanity.com/paper/2509.11543/) (2025)
- [OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agent](https://mlsanity.com/paper/2601.07779/) (2026)
- [Agent-RewardBench: Towards a Unified Benchmark for Reward Modeling across Perception, Planning, and Safety in Real-World Multimodal Agents](https://mlsanity.com/paper/2506.21252/) (2025)
- [OS-Sentinel: Towards Safety-Enhanced Mobile GUI Agents via Hybrid Validation in Realistic Workflows](https://mlsanity.com/paper/2510.24411/) (2025)

## Built on by (most cited first, 10 of 10)

- [OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis](https://mlsanity.com/paper/2604.15093/) (2026)
- [StainFlow: Entity-Stain Tracking and Evidence Linking for Process Rewards in GUI Agents](https://mlsanity.com/paper/2606.07027/) (2026)
- [OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models](https://mlsanity.com/paper/2607.28609/) (2026)
- [LabOSBench: Benchmarking Computer Use Agents for Scientific Instrument Control](https://mlsanity.com/paper/2606.16802/) (2026)
- [Teach it to stop, not just to click](https://mlsanity.com/paper/2607.17136/) (2026)
- [SeekJudge: A Practical Reward Framework for Reinforcement Learning in Computer-Use Agents](https://mlsanity.com/paper/2607.23263/) (2026)
- [SkillTV-Bench: Benchmarking How Well Judges Perform on Skill-Augmented Agentic Execution](https://mlsanity.com/paper/2608.05573/) (2026)
- [Task-Adaptive Rubrics for GUI Reward Modeling](https://mlsanity.com/paper/2608.24174/) (2026)
- [AgentHorizon: Evaluating Agentic Judges for Long-Horizon Computer-Use Tasks](https://mlsanity.com/paper/2610.11050/) (2026)
- [Adaptive-Group Process Rewards for GUI Agents](https://mlsanity.com/paper/2610.17710/) (2026)

## Abstract (arXiv)

Reinforcement Learning (RL) has the potential to improve the robustness of GUI agents in stochastic environments, yet training is highly sensitive to the quality of the reward function. Existing reward approaches struggle to achieve both scalability and performance. To address this, we propose OS-Themis, a scalable and accurate multi-agent critic framework. Unlike a single judge, OS-Themis decomposes trajectories into verifiable milestones to isolate critical evidence for decision making and employs a review mechanism to strictly audit the evidence chain before making the final verdict. To facilitate evaluation, we further introduce OmniGUIRewardBench (OGRBench), a holistic cross-platform benchmark for GUI outcome rewards, where all evaluated models achieve their best performance under OS-Themis. Extensive experiments on AndroidWorld show that OS-Themis yields a 10.3% improvement when used to support online RL training, and a 6.9% gain when used for trajectory validation and filtering in the self-training loop, highlighting its potential to drive agent evolution.
