# Words at Play: Benchmarking Audio Pun Understanding in Large Audio-Language Models

arXiv: https://arxiv.org/abs/2603.18678 · HTML: https://mlsanity.com/paper/2603.18678/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 49 references that are in the map.
- First posted on arXiv 19 Mar 2026.

## Builds on (most cited first, 23 of 23)

- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [MMAU: A Massive Multi-Task Audio Understanding and Reasoning Benchmark](https://mlsanity.com/paper/2410.19168/) (2024)
- [AIR-Bench: Benchmarking Large Audio-Language Models via Generative Comprehension](https://mlsanity.com/paper/2402.07729/) (2024)
- [Audio Flamingo 3: Advancing Audio Intelligence with Fully Open Large Audio Language Models](https://mlsanity.com/paper/2507.08128/) (2025)
- [FunAudioLLM: Voice Understanding and Generation Foundation Models for Natural Interaction Between Humans and LLMs](https://mlsanity.com/paper/2407.04051/) (2024)
- [MMSU: A Massive Multi-task Spoken Language Understanding and Reasoning Benchmark](https://mlsanity.com/paper/2506.04779/) (2025)
- [Levels of AGI for Operationalizing Progress on the Path to AGI](https://mlsanity.com/paper/2311.02462/) (2023)
- [Audio-Reasoner: Improving Reasoning Capability in Large Audio Language Models](https://mlsanity.com/paper/2503.02318/) (2025)
- [Natural language guidance of high-fidelity text-to-speech with synthetic annotations](https://mlsanity.com/paper/2402.01912/) (2024)
- [Audio-CoT: Exploring Chain-of-Thought Reasoning in Large Audio Language Model](https://mlsanity.com/paper/2501.07246/) (2025)
- [Omni-R1: Do You Really Need Audio to Fine-Tune Your Audio LLM?](https://mlsanity.com/paper/2505.09439/) (2025)
- [Benchmarking Open-ended Audio Dialogue Understanding for Large Audio-Language Models](https://mlsanity.com/paper/2412.05167/) (2024)
- [SMILE: Multimodal Dataset for Understanding Laughter in Video with Language Models](https://mlsanity.com/paper/2312.09818/) (2023)
- [ExPUNations: Augmenting Puns with Keywords and Explanations](https://mlsanity.com/paper/2210.13513/) (2022)
- ["A good pun is its own reword": Can Large Language Models Understand Puns?](https://mlsanity.com/paper/2404.13599/) (2024)
- [Pun-GAN: Generative Adversarial Network for Pun Generation](https://mlsanity.com/paper/1910.10950/) (2019)
- [Creating a Lens of Chinese Culture: A Multimodal Dataset for Chinese Pun Rebus Art Understanding](https://mlsanity.com/paper/2406.10318/) (2024)
- ["The Boating Store Had Its Best Sail Ever": Pronunciation-attentive Contextualized Pun Recognition](https://mlsanity.com/paper/2004.14457/) (2020)
- [PunchBench: Benchmarking MLLMs in Multimodal Punchline Comprehension](https://mlsanity.com/paper/2412.11906/) (2024)
- [MERaLiON-TextLLM: Cross-Lingual Understanding of Large Language Models in Chinese, Indonesian, Malay, and Singlish](https://mlsanity.com/paper/2501.08335/) (2024)
- [A Survey of Pun Generation: Datasets, Evaluations and Methodologies](https://mlsanity.com/paper/2507.04793/) (2025)

## Built on by (most cited first, 1 of 1)

- [PunGraph: Retrieval-Enhanced Phonetic-Semantic Graph Reasoning for Pun Understanding](https://mlsanity.com/paper/2609.16557/) (2026)

## Abstract (arXiv)

Puns represent a typical linguistic phenomenon that exploits polysemy and phonetic ambiguity to generate humour, posing unique challenges for natural language understanding. Within pun research, audio plays a central role in human communication except text and images, while datasets and systematic resources for spoken puns remain scarce, leaving this crucial modality largely underexplored. In this paper, we present APUN-Bench, the first benchmark dedicated to evaluating large audio language models (LALMs) on audio pun understanding. Our benchmark contains 4,434 audio samples annotated across three stages: pun recognition, pun word location and pun meaning inference. We conduct a deep analysis of APUN-Bench by systematically evaluating 10 state-of-the-art LALMs, uncovering substantial performance gaps in recognizing, localizing, and interpreting audio puns. This analysis reveals key challenges, such as positional biases in audio pun location and error cases in meaning inference, offering actionable insights for advancing humour-aware audio intelligence.
