# FILT3R: Latent State Adaptive Kalman Filter for Streaming 3D Reconstruction

arXiv: https://arxiv.org/abs/2603.18493 · HTML: https://mlsanity.com/paper/2603.18493/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 42 references that are in the map.
- First posted on arXiv 19 Mar 2026.

## Builds on (most cited first, 30 of 33)

- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [DeepV2D: Video to Depth with Differentiable Structure from Motion](https://mlsanity.com/paper/1812.04605/) (2018)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [Deep Kalman Filters](https://mlsanity.com/paper/1511.05121/) (2015)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [TTT3R: 3D Reconstruction as Test-Time Training](https://mlsanity.com/paper/2509.26645/) (2025)
- [VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences](https://mlsanity.com/paper/2507.16443/) (2025)
- [SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos](https://mlsanity.com/paper/2412.09401/) (2024)
- [Easi3R: Estimating Disentangled Motion from DUSt3R Without Training](https://mlsanity.com/paper/2503.24391/) (2025)
- [Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory](https://mlsanity.com/paper/2507.02863/) (2025)
- [STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer](https://mlsanity.com/paper/2508.10893/) (2025)
- [InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams](https://mlsanity.com/paper/2601.02281/) (2026)
- [Backprop KF: Learning Discriminative Deterministic State Estimators](https://mlsanity.com/paper/1605.07148/) (2016)
- [WinT3R: Window-Based Streaming Reconstruction with Camera Token Pool](https://mlsanity.com/paper/2509.05296/) (2025)

## Built on by (most cited first, 3 of 3)

- [Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers](https://mlsanity.com/paper/2605.23892/) (2026)
- [A Calibration Audit of Confidence in Feed-Forward 3D Reconstruction Models](https://mlsanity.com/paper/2608.29705/) (2026)
- [Slot3R: Set-Associative Spatial Memory for Streaming 3D Reconstruction](https://mlsanity.com/paper/2610.12282/) (2026)

## Abstract (arXiv)

Streaming 3D reconstruction maintains a persistent latent state that is updated online from incoming frames, enabling constant-memory inference. A key failure mode is the state update rule: aggressive overwrites forget useful history, while conservative updates fail to track new evidence, and both behaviors become unstable beyond the training horizon. To address this challenge, we propose FILT3R, a training-free latent filtering layer that casts recurrent state updates as stochastic state estimation in token space. FILT3R maintains a per-token variance and computes a Kalman-style gain that adaptively balances memory retention against new observations. Process noise -- governing how much the latent state is expected to change between frames -- is estimated online from EMA-normalized temporal drift of candidate tokens. Using extensive experiments, we demonstrate that FILT3R yields an interpretable, plug-in update rule that generalizes common overwrite and gating policies as special cases. Specifically, we show that gains shrink in stable regimes as uncertainty contracts with accumulated evidence, and rise when genuine scene change increases process uncertainty, improving long-horizon stability for depth, pose, and 3D reconstruction, compared to the existing methods.
