# Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning

arXiv: https://arxiv.org/abs/2603.18402 · HTML: https://mlsanity.com/paper/2603.18402/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 34 references that are in the map.
- First posted on arXiv 19 Mar 2026.

## Builds on (most cited first, 28 of 28)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle](https://mlsanity.com/paper/2312.03431/) (2023)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds](https://mlsanity.com/paper/2405.17421/) (2024)
- [Learning Latent Permutations with Gumbel-Sinkhorn Networks](https://mlsanity.com/paper/1802.08665/) (2018)
- [Panoptic Lifting for 3D Scene Understanding with Neural Fields](https://mlsanity.com/paper/2212.09802/) (2022)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation](https://mlsanity.com/paper/2308.07931/) (2023)
- [FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding](https://mlsanity.com/paper/2401.01970/) (2024)
- [DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation](https://mlsanity.com/paper/2312.00583/) (2023)
- [DGD: Dynamic 3D Gaussians Distillation](https://mlsanity.com/paper/2405.19321/) (2024)
- [Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation](https://mlsanity.com/paper/2404.12784/) (2024)
- [TRASE: Tracking-free 4D Segmentation and Editing](https://mlsanity.com/paper/2411.19290/) (2024)
- [Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation](https://mlsanity.com/paper/2512.22745/) (2025)

## Abstract (arXiv)

We present Inst4DGS, an instance-decomposed 4D Gaussian Splatting (4DGS) approach with long-horizon per-Gaussian trajectories. While dynamic 4DGS has advanced rapidly, instance-decomposed 4DGS remains underexplored, largely due to the difficulty of associating inconsistent instance labels across independently segmented multi-view videos. We address this challenge by introducing per-video label-permutation latents that learn cross-video instance matches through a differentiable Sinkhorn layer, enabling direct multi-view supervision with consistent identity preservation. This explicit label alignment yields sharp decision boundaries and temporally stable identities without identity drift. To further improve efficiency, we propose instance-decomposed motion scaffolds that provide low-dimensional motion bases per object for long-horizon trajectory optimization. Experiments on Panoptic Studio and Neural3DV show that Inst4DGS jointly supports tracking and instance decomposition while achieving state-of-the-art rendering and segmentation quality. On the Panoptic Studio dataset, Inst4DGS improves PSNR from 26.10 to 28.36, and instance mIoU from 0.6310 to 0.9129, over the strongest baseline.
