# Sensi: Learn One Thing at a Time -- Curriculum-Based Test-Time Learning for LLM Game Agents

arXiv: https://arxiv.org/abs/2603.17683 · HTML: https://mlsanity.com/paper/2603.17683/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 14 of its 29 references that are in the map.
- First posted on arXiv 18 Mar 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 14 of 14)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [DSPy: Compiling Declarative Language Model Calls into Self-Improving Pipelines](https://mlsanity.com/paper/2310.03714/) (2023)
- [Learning to (Learn at Test Time): RNNs with Expressive Hidden States](https://mlsanity.com/paper/2407.04620/) (2024)
- [Automatic Curriculum Learning For Deep RL: A Short Survey](https://mlsanity.com/paper/2003.04664/) (2020)
- [Learning to Discover at Test Time](https://mlsanity.com/paper/2601.16175/) (2026)
- [EvoTest: Evolutionary Test-Time Learning for Self-Improving Agentic Systems](https://mlsanity.com/paper/2510.13220/) (2025)
- [SPRING: Studying the Paper and Reasoning to Play Games](https://mlsanity.com/paper/2305.15486/) (2023)

## Built on by (most cited first, 1 of 1)

- [The LLM Proposes, the Executive Disposes: A Self-Verifying Agent Instrument that Dissociates Commitment Drift from Binding Drift in Long-Horizon Agents](https://mlsanity.com/paper/2608.04066/) (2026)

## Abstract (arXiv)

Large language model (LLM) agents deployed in unknown environments must learn task structure at test time, but current approaches require thousands of interactions to form useful hypotheses. We present Sensi, an LLM agent architecture for the ARC-AGI-3 game-playing challenge that introduces structured test-time learning through three mechanisms: (1) a two-player architecture separating perception from action, (2) a curriculum-based learning system managed by an external state machine, and (3) a database-as-control-plane that makes the agents context window programmatically steerable. We further introduce an LLM-as-judge component with dynamically generated evaluation rubrics to determine when the agent has learned enough about one topic to advance to the next. We report results across two iterations: Sensi v1 solves 2 game levels using the two-player architecture alone, while Sensi v2 adds curriculum learning and solves 0 levels - but completes its entire learning curriculum in approximately 32 action attempts, achieving 50-94x greater sample efficiency than comparable systems that require 1600-3000 attempts. We precisely diagnose the failure mode as a self-consistent hallucination cascade originating in the perception layer, demonstrating that the architectural bottleneck has shifted from learning efficiency to perceptual grounding - a more tractable problem.
